Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

So the ability to move multiple frames at once would solve this issue? It is a planned feature, but we're not yet sure in which version this will be available.

Move multiple frames wouldn't solve the problem itself, but it would be an alternative path. Ideally, we should be able to import an animation directly to where we want it. I can't tell you what the best solution is, but I thought one solution that would be more work for you than waiting for an update to move multiple frames, but I think it's better:

When we are importing frames we can choose the option "Replace cel". If we have multiples files to import and enable the option "apply to all" the result is: All files will be imported in the same frame, being overwritten and only the last one remaining!!! I don't think anyone would find that useful. So, maybe the imported files could replace another cels when "apply to all" is enable to make this option make sense and useful. And you could change the name of this option "Replace cel" to "Replacing cels" to make it more easily to understand. Doing this we could easily import a whole new animation without having to move frames. We could easily change an animation within a tag that was among other animations.

And let-me ask: where is the best place to report bugs and make suggestions? Here in the comments?

Thank you for your attention. Pixelorama is simply wonderful!

Thank you for the feedback! The comment section is fine for reporting bugs and making suggestions, but the best place would be Pixelorama's GitHub repository. Issues for bug reports, and discussions for feature suggestions.