Hello, and thank you for the feedback! This should be easily to implement and it will most likely be added in the next version! :)
Recent community posts
Thank you! Right now we're sticking to the platforms Godot exports for (with the exception of Raspberry Pi, which is a platform supported and maintained by the community of Godot), so unless either Godot or its community offers support for a platform, we can't support it unfortunately, especially if it's about older computers.
Hello! Your animation looks amazing! :) We are sorry for the issues caused and thank you for reporting. This is definitely some weird behavior and it is possible that it may have to do with some kind of memory issue, but we're not sure. We'll do our best to investigate and fix the issues in a future update.
Hello, since Pixelorama is made with the Godot Engine, png exporting is being handled by Godot for us, so I'm not sure if I can provide with a meaningful answer. Images are being constructed with Godot's `Image` class, which is transparent by default, so we don't do anything special to handle transparency. If you are using Godot as well, the documentation page of the `Image` class is a great help.
Thank you for the kind words and feedback! What exactly do you mean by color toggle? Switching between the left and right colors? You can already do that with the X button on your keyboard.
Hello, you should be able to run it on Raspberry Pi 4 by downloading the Raspberry Pi 4 version from the downloads list, and then unzip the tar.gz file, and run Pixelorama.rpi4. I think this should work.
We'd love it to happen and it has been requested a lot, but it's not a trivial task. It may happen at some point but we have no plans for this in the near future. See https://www.oramainteractive.com/Pixelorama-Docs/faq#q-will-pixelorama-ever-beco...
We are glad that you like it! The feature is a bit hidden at the moment, but it is possible to hold Alt to activate the color picker, when you have a drawing tool selected. In a future update we hope to make this keybinding configurable by the user as well.
Pixelorama doesn't offer any extra Godot-specific features at the moment, but you can take a look at this amazing Godot plugin that handles .pxo file importing! :) https://github.com/Technohacker/godot_pixelorama_importer
We'd love to do that, but right now pixel art is our main focus and there is a lot of work yet to be done. Making a non-pixel art version is out of scope for the moment, but perhaps it could happen at some point in the future.
Hello, you can just re-download the new version and use that. The old versions can safely be removed when you do download the new version. If you want automatic updates, you can use itch.io's official app.
Hello, please file a bug report in Pixelorama's GitHub Issues page, with as much detail as you can, including your operating system, steps to replicate, whether this happens for all projects or not and if it doesn't, uploading a .pxo file of a project that does not get exported as a .gif would be very helpful. Also, it might be possible that if you have an anti-virus software installed, it might mess up with file exporting. Users have experienced errors exporting .png files because they had anti-virus software installed.
Hello, and thank you for the feedback! As of right now, there are no plans to add flip and rotate tools. We do eventually plan to add rotation gizmos for selections, though, just like there are for scaling. If you'd like, feel free to open a discussion in GitHub, in order to see if your proposal is desirable by more people.