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Orama Interactive

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A member registered Oct 01, 2018 · View creator page →

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Thank you for the kind words, glad you like it!

Thank you, glad you like it!

Thank you! Tablets should already be supported, although you may need to disable Windows Ink for them to work properly on Windows (should be the same with Microsoft Surfaces). In the next version, you will be able to change the tablet driver being used from Pixelorama's preferences, without needing to disable Windows Ink completely. Pen pressure is also coming.

Unfortunately, we don't have a Microsoft Surface to test some specific controls, so if you have some specific changes/improvements in mind, feel free to let us know!

It will most likely happen yes, but after version 1.0 is out. There's no timeline yet, but we will make an announcement when the time comes.

Thank you so much! It would be very appreciated!

Thank you!

If you save your project in a certain path, the software should remember that path next time you save a project.

Thank you so much!

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red sus

It may be able to load .ase files one day, but it's not planned at the moment.

Not in the current stable version, but it will be possible in the next version, in the form of reference images. Right now, you can make Pixelorama's window transparent (by going to the Window menu -> Window Opacity) and have the picture opened in an image viewer app below Pixelorama's window.

You can go to the Edit menu, select Preferences, and under Cursors, disable "Show left tool icon" and "Show right tool icon".

Glad you find it useful!

Thank you for the kind words and the feedback! The game was initially made in 48 hours for Global Game Jam 2023, but we are planning on making updates that will address the issues you mentioned, along with other various improvements and additions.

Thank you, glad you liked it!

Thank you so much!

Thank you! :D

Hello, do you mean something like this? https://github.com/Orama-Interactive/Pixelorama/discussions/812

It's most likely a hiDPI monitor issue. Try going to the Edit menu, selecting Preferences, Interface, and resize the user interface.

A built-in extension library is planned for a future update!

Thank you so much!

Thanks! We're happy to have you with us for so long!

Thank you for the kind words, and we're really glad that you like it! More features will definitely come in the future, and a text tool is already under development.

Thank you so much for the kind words! We look forward to playing your games!

It's possible that Windows Ink is causing issues, try disabling it. It has been reported by multiple users that Windows Ink does not work well with Pixelorama. In the next version, we will add an option in the Preferences to change the tablet driver that Pixelorama uses on Windows, so you won't have to disable Windows Ink anymore.

It looks fantastic! We feel very honored that Pixelorama was a part of your first game!

Thank you so much for the kind words! Pixelorama should work with all kinds of tablets already, since they are being treated as mice. Unless by support you mean pen pressure, which Pixelorama indeed does not support yet, but it will in the future.

Yes, we will do so once we make some further improvements to the user interface. The suggest a tool page lets us upload a screenshot, but I'm not sure if it can be changed later.

Glad you like it!

Hello, thank you for the feedback! Holding Alt while you have a drawing tool selected already works as a color picker, and the shortcut can change in the Preferences (under Shortcuts, Tool modifiers, Draw tools, Quick color picker). As for the color picker picking from all the layer, this is planned and will happen at some point! :)

Thank you so much! The future updates will have some exciting stuff for sure! :D

Thank you!

You can use a selection tool to create a selection, and then you can click on it to move it. If you hold `Control`, the movement will be snapped to the grid. You can read this for more information: https://www.oramainteractive.com/Pixelorama-Docs/user_manual/transforming#move

Hello! Yes, rotating images is possible by going to the Image menu and selecting "Rotate Image". There are a lot of rotation algorithms, but we recommend either "Rotxel with Smear" or "Nearest Neighbour (Shader)" because these are the fastest.

Limiting the colors on export is not currently possible.

Thank you for the kind words! Currently it is only possible to export animations either as multiple png files or as a .gif file, with .apng support coming in the next version. Video exporting is not possible at the moment, but we'd love to implement it at some point.

Thank you so much! Every donation counts and we appreciate them a lot! We hope you'll like it when you check it out :D

Glad you like it! We don't have plans for CMYK at the moment, but it may happen in a future update.

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In the dialog that appears when you save a project, there is a checkbox on the bottom sidethat lets you toggle ZSTD compression, which should be enabled by default. You can click on it to disable it, and hopefully it should no longer crash.

We are very sorry for the problem, and thank you for the understanding! Unfortunately Pixelorama can be a bit problematic for larger projects right now, but we will improve on that in future updates.

Thank you so much! It's true that Pixelorama is still under development, and right now it does struggle with larger images. Moving forward we want to improve the user experience of the application, and optimize it even more for larger projects. Nevertheless, we are very happy that users use and like it, even if it's still under development!

Hello. Did the crash occur while saving the project? Unfortunately this is a known issue with large projects and ZSTD compression. You can try disabling ZSTD compression when you save, but keep in mind this may result in large files.

To find the backup, you can go to the Help menu, click on "Open Logs Folder" and go to the parent folder. There, you may see a file which name start with "backup-". You can rename it to add the `.pxo` extension, and load it into Pixelorama.

We are sorry for the trouble caused. The issue with the pxo's size being 0B will be solved in the next version, but we are still investigating why saving a large project with ZSTD compression causes crashes.