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Orama Interactive

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A member registered Oct 01, 2018 · View creator page →

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Hello, copying and pasting images from/to Pixelorama in/from other software is not currently supported.

Thank you so much!

We really appreciate the kind words! It's awesome that Pixelorama is helping you to create art and we feel very honored!

Thank you so much!

Thank you for the feedback! The comment section is fine for reporting bugs and making suggestions, but the best place would be Pixelorama's GitHub repository. Issues for bug reports, and discussions for feature suggestions.

Hello, in the next version copying a frame won't have all of the layers selected, only the layer that was previously selected. As for the rest of bugs, some extra information and steps to reproduce would be appreciated!

So the ability to move multiple frames at once would solve this issue? It is a planned feature, but we're not yet sure in which version this will be available.

Hello, thank you for the suggestions! For 2, you can include the tag names in your exported files by going to the "Advanced options" section in the Export dialog, and enabling "Include frame tags in the file name".

This is not possible at the moment, settings will still be stored on the computer and not on the USB, but perhaps this is something we could look into for the future.

We appreciate it! But it's okay, we don't want anyone to feel that they have to contribute. Just using the project and leaving a nice comment is enough! :)

We are very happy that you like our project! :)

Hello, please take a look at this page of Pixelorama's documentation https://www.oramainteractive.com/Pixelorama-Docs/user_manual/save_and_export

Sorry for the trouble caused. It crashes in version 0.11.3, but not the previous version you were using? If it's easy for you, we would appreciate if you could send us Pixelorama's log files (you can see how to find them here https://www.oramainteractive.com/Pixelorama-Docs/troubleshooting#pixelorama-cras...), in case the crashes output an error message.

Hello! You can import an image as you normally would (either by going to File, Open or by dragging and dropping it into Pixelorama's window) and then changing the "Import as" option to "New reference image". Then, in the Reference Images tab (by default it is found next to the Canvas Preview tab, on the top right of the interface), you can modify the reference image by moving it around, scaling it, changing its opacity etc.

As for the crashes, are they related to the reference images? Do you have any steps that we can follow in order to replicate these crashes?

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Hello, and thank you for the feedback!

  • Are there any specific steps to reproduce the issue? I'm testing it at the moment and the preview appears to be correct.
  • Center in Resize Canvas is not the same as the old "Centralize Image" option. It's used to automatically set the offset of the image content to the center, if the canvas size is changing. Instead, you are looking for the "Center Frames" option, which can now be found by right-clicking a frame button in the timeline (the ones with the numbers). Selecting multiple frames and selecting "Center Frames" will work on all selected frames.
  • Try using "Paste in Place" (mapped to Alt + Control + V by default) instead of regular "Paste". "Paste" always attempts to place the content at the center of where you are looking at, "Paste in Place" will paste at the original position the content was copied from.

Hello, thank you for the feedback! The flatpak version of Pixelorama shouldn't have this issue, can you try using that instead and see if the issue remains?

That's amazing! Feel free to share your game if you want! :D

Hello, and thank you for the feedback! Shortcuts can be changed in the Preferences, if you wish to set your own. Currently there are some shortcuts missing, mostly for certain buttons in the interface, but those will be added in version 1.0. Layer blending mode is also in the works!

Hello, what issues are you having?

Thank you, we will consider adding a pixel art theme in the future :)

Thank you, we're happy that it suits your needs! :)

Thank you! Currently there is no way but it will be possible in a future version.

Thank you!

For now our main focus in working on the next big update, version 1.0 and improving the desktop experience even further. Then, an Android version is also planned. We'd love to publish on iOS one day, but it's hard for an open source software like Pixelorama to do so. Hopefully it will happen one day, but not any time soon unfortunately.

Thank you!

Thanks!

We love our community as well <3

Thank you, glad you think so!

Good to know you are finding it useful!

Yeah this is the only way to achieve what you want as of right now, there is no option for different colors for fill and outline.

Shape tools (rectangle and ellipse) have a "Fill Shape" option in their tool options on the right side of the application that, when enabled, create filled shapes. Is this what you mean?

We are very happy that you find it useful for your development, thank you for your rating!

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We're not sure why the launching from the itch.io app doesn't work, but downloading the binary from the itch.io file website should work. There is also the option of Flatpak. We do not manage any AUR packages for Pixelorama, so we can't guarantee how up to date they are and how well they work. To compile it, you need to download Godot 3.5.2 manually (either from their website or Flatpak) and run Pixelorama as a project, which can be found on GitHub. We have plans to update to Godot 4 soon.

🥹🥹

Thank you so much!! We will definitely watch your playlist!

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Thank you for the feedback! Rotation gizmos for selection are planned and will come in a future update! We apologize for the issues, if you have any example crashes with steps to reproduce them it would be greatly appreciated, because that would help us to potentially fix them.

Enjoy!

Thank you for your time spent playing our game and writing this feedback.

It was sincerely one of, if not the best piece of constructive feedback we have ever received. We are thrilled that you made it to the end and you found the true meaning of the game and we are also extremely happy to see that you think of it as one of the best statements about the climate crisis you've encountered recently!

We are also aware that the gameplay has its flaws but if the game receives more attention like this we will consider of actively working on balancing it better!

Again, thank you for playing and for your awesome feedback and we hope to see you again in the comments of our future games!

Thank you for your kind words and feedback! Yes, giving more freedom to modify the format of the exported file names is something we plan on doing eventually.

Hope you will like it!