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(+1)

Another thought and an easy one to implement.

A permanent Sanctum merchant. He sells everything that the wandering Outerworld merchant sells but at 20% (or x%) more. Now I have saved up enough for a Power Generator, it is a bit annoying that the merchants seem to be out of stock!

Also some more furniture would be nice. I have two pieces of furniture for my soulrooms and about 30 items that can be placed on top of furniture. 

I was also wondering if these items are purely cosmetic or if they actually do something like increase XP earnings.

A permanent Sanctum merchant. He sells everything that the wandering Outerworld merchant sells but at 20% (or x%) more. Now I have saved up enough for a Power Generator, it is a bit annoying that the merchants seem to be out of stock!

I want the incentive to venture into the Outerworld to be high, having a Merchant in the Sanctum even with higher cost would go against this goal in my opinion. Alternative solution would be to slightly increase frequency of the Merchant. 

Also some more furniture would be nice. I have two pieces of furniture for my soulrooms and about 30 items that can be placed on top of furniture. 

This might just be a probability balance issue. I'll check.

I was also wondering if these items are purely cosmetic or if they actually do something like increase XP earnings.

As of now the items within the rooms are cosmetic, and the rooms themselves are functional.

I don't think that you need more merchants in Outerworld.

I noticed that my complaints about Soul Fragments are moot now as, by unlocking all elements of the ---zin character, the Soul Fragment activity has gone.

If you were able to collect all of the Zin's already then you were better than I understood ^^!

Nice!

However, more will arise in the future probably.

(+1)

I got most of them before the change. The final two took a while, though I did seem to find my groove eventually.

Change is often a bitch, but we adapt or ...

...fail.