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Is it intentional that there's no Rest Sites after the Path of Chaos or am I just being very unlucky not to have found one over 30 levels later?

By this do you mean after beating the Path of Chaos? If so, I don't think there is, I could add one though.

I don't mean directly after, I mean at all. Do Rest Sites exist in the Overworld after the Path of Chaos?

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Thinking about potential new buildings as you seem to have made space for MANY of them in The Sanctum.

Clockmaker.

Collect clocks or clock fragments.

Each clock can move forward the idle time of any one building by x time.

Kennels.

Much like the Soul Storage but for pets and boosted using food from expansion or bought from the kennels.

One boosted animal would boost all instances of that same animal.

Bar/Pub/Nightclub/Social Hall

Every soul would be here at one time or another, but buying drinks or food for any of them would increase the chance of that particular one being selected by the Soul Creator.

Clothing store.

Shoes -  speed.

Raincoat - water resistance.

Scarf - freeze resistance.

etc.

Not a cosmectic change. 

Per character.

x% chance of activation per item OR permanent passive increase.

x of each item can be bought.

Cred/XP/Magic as currency so the player can spend whatever they have excess of.

Cafe

Consumable food items which can be used in battle for varied effects.

Tree

A massive tree that grows random items and has to be checked now and then. It could be boosted to grow better items or be truly random. It could grow any item at all including the ones mentioned above and...

 ...HAMMERS!!!

Just a few things that come to mind that would work.

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I don't mean directly after, I mean at all. Do Rest Sites exist in the Overworld after the Path of Chaos?

I'll double-check this.


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Awesome suggestions!

Out of all of them I think the most meaningful additions would be Social Hall and the Tree, Cafe I somewhat like but this will lead to more inventory/interface related management which I'd like to avoid, perhaps if I add like 1-3 slots for a character and have food items that automatically trigger at certain conditions (if HP reaches 30% or less consume strawberry to gain +X Hp). 

I'll add these 2, and maybe Cafe to the list. (Priority right now though is working on the procedural story system so it might be a while before you see one pop-up)

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I don't mean directly after, I mean at all. Do Rest Sites exist in the Overworld after the Path of Chaos?

I'll double-check this.

No need. I have had a few now. I guess I was just being unlucky. It did teach me how to rearrange my items to earn some HP from other means.

I thought of social hall because I keep unlocking new characters all the time, but the majority of the older ones are level 7-12 but these few that I have been using on the same run since beating the Path are still with me. I am now on level 95 and I will be sorry to see them go when I inevitably 'die' eventually.

I like the tree too. Being what it is it can go anywhere at all without interfering with the placeholders you have set up for future buildings. You could also go full Avatar and make it stupidly large. It could even start off small and grow as tall as you want. It could eventually just be a tree trunk, with the leaves off screen and items falling to the base every now and then.

This is one of the things I love about your game. You have introduced so many aspects that virtually anything is fair game as long as you have the programming knowhow and it isn't going to add an unwanted extra level of complexity. I hope it never reaches PvP capability. 

I am a 100% old school 1-player gamer. I grew up with the Spectrum 48K, first job selling Sega/Nintendo/Neo Geo console games, second job testing and reviewing Playstation 1, Dreamcast and N64 games. Street Fighter 2 is about my limit for MMO: Not M, slightly M and not O.

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I just had another thought concerning those irritating little Soul Fragment ghosts. Maybe they could also shoot each other. So the area begins with all those ghosts. You move around the screen looking for the fragment but also positioning yourself so that ghosts get destroyed. Eventually it will be much easier to find and collect the fragment as there can be just one ghost remaining as a ghost is not going to shoot itself.

So it can end just slightly harder than no ghosts, but is still a challenge compared to an empty screen.

Also, you said that Hammers drop much more frequently after the Path. I got one immediately after completing the path and none since. I am on level 110  now. Is it a case of being unlucky, like the rest sites, or is 'much' more frequently relative to not at all?

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I just had another thought concerning those irritating little Soul Fragment ghosts. You move around the screen looking for the fragment but also positioning yourself so that ghosts get destroyed.

I see, so a way to fight back. Perhaps other objects could exist in the layout that can be used to destroy the ghosts.

Also, you said that Hammers drop much more frequently after the Path. 

The chance of getting hammers is much higher as the reward for beating Path of Chaos.

Fair enough. It's all relative. 

I am infinitely more likely to win a UFC belt than Joseph Stalin.

I'm sure that hammers will drop eventually.

I don't even bother looking for the fragments now. I just die. It's better than getting irritated.

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I'm sure that hammers will drop eventually.

One came up as an expedition reward right after writing this message. 

Yay!

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I just got a hammer from expeditions. It shows up on the expedition inventory page, but not in expansion.

My nemesis: The Hammer!

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By that you mean you've collected a hammer as a reward for expedition completion, and that increase in hammers (presumably by 1) does not show up when you enter expansion?

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Exactly.

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Thanks, I'll check on this.

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Something else I can't help but wonder. 

Did there used to be more creds earned? Maybe an increase in rewards as the Overworld levels progress?

I ask this as I am saving up for those Production rooms and Generators which are kinda pricey, especially when 25-35 is as much as I can expect for a reward be it on level 1 or level 101. I did just get an Orbin Generator as a Puzzle reward though, so that saved me 5.5k creds.

I ask, because this must have taken a while


 Then again, you are the dev so I imagine that cash and objects aren't as much of a hassle for you to get than they are for me.

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In many cases, it's mostly just attempting to get the balance right (constant process), info such as this helps.

 

I do need to work on reward scaling with world level, even if just slightly.

 

However, like expansion, I wanted some parts of progress to be more long-term.

 

Originally, the issue was that the tile breakers (used to create space for you to place rooms) were super rare compared to the rooms, so I attempted to slow the rate of gain for rooms to match tile breaker gain.

 

The next question is if you even have space to use your rooms, without that, you could have 50+ rooms without much use.

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I imagine that the finer workings of your game keep you up at night.

I consider myself an ideas person, I don't know how something can be done but I love coming up with new possibilities no matter what they are in connection with. I don't expect any of what I suggest to ever make it in to your game, but if they do, they do. Any time I get into something, I consider the 'What if' variations. I tried years ago to get a message to Quentin Tarantino for what I thought would be a perfect film concept for him to make. Without being in the industry myself, it is exceedingly hard to get a message to one of the top directors of our time and the reply I eventually got sounded like it came from his secretary.

I was thinking of something which would relate to the tree idea I had. You have so much space that will probably remain unused within Sanctum. All those underground squares which are unaffected by the Tile Breakers. I had an idea of a root system from the tree. The roots would uncover one square at a time, each square being a new zone and maybe each of these new zones being uncovered each day or week. A zone could be one level or a hundred. It could be all fighting, all puzzles or something else entirely, and each one would have to be completed before going onto the next one as well as being able to repeat them. I have tried to count the number of squares that the Tile Breakers can break. I think there are a little under 8,000 of them, and there are many more than that that can't be touched if you use the mouse wheel to scroll out.

Assuming the hammers work eventually, it won't actually take THAT long to uncover the whole map in Expansion despite you wanting it to be a slow, endgame feature. Though I don't know what is going to happen within the caves, yet. I also wonder if you plan to add armies to Expansion so that the areas that are populated by other forces can be defeated and built upon. So that eventually the entire map would, I guess, be completed. Would this allow for an Expansion Prestige? A new map but with all or a percentage of your existing supplies? Some new buildings, features or currencies? A crossover potential between Expansion and Sanctum?

Ideas. More things to keep you up at night. Nothing more.

I've been writing a Utopia/Dystopia sci-fi book for a while now and I am constantly thinking of how to incorporate the ideas into the story without making the story overly sci or fi. I don't want to add something that is just stupidly and carelessly included like they did with time travel in Avengers Endgame. I don't really know what I'm getting at here so I'll stop writing before this turns into a novel or I just decide to delete rather than send.

I like to write. You have probably noticed this by now.

I don't expect any of what I suggest to ever make it in to your game, but if they do, they do.

I will attempt to add in as many as I can, but prioritizing what appears to be the most meaningful first.

Assuming the hammers work eventually, it won't actually take THAT long to uncover the whole map in Expansion despite you wanting it to be a slow, endgame feature. 

That expansion location represents a single sector of virtually infinite sectors. The main idea is exclusive rewards from beating the sector compared to other parts of the game.

I also wonder if you plan to add armies to Expansion so that the areas that are populated by other forces can be defeated and built upon.

There is combat in expansion, but perhaps you mean something else. (For combat it requires a specific building).

A new map but with all or a percentage of your existing supplies? Some new buildings, features or currencies? A crossover potential between Expansion and Sanctum?

There is an exclusive reward for beating the sector, but long-term I'd like that system to become diplomatic, and universally influential, but that will require proper story systems I think (working on it, but it will take considerable time, I might try prioritizing pushing out a barebones foundation though for testing).

I don't really know what I'm getting at here so I'll stop writing before this turns into a novel or I just decide to delete rather than send. Iike to write. You have probably noticed this by now.

I enjoy reading these.