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Thanks for the bug reports. Second one is fixed in the next version, but the first one is new to me.

You can see whether equipment is infinite by the small infinite symbol in the tooltip, assuming it still works.

Thanks for the goal comments, it makes up for not getting your analytics ;p
I noted that there is a lot of waiting around that people do, so especially the blind/silence once need to be looked at.

I know I end up using "wait" a lot as well, often either
a) Stalling in a "safe" battle to use buffs or heals for the "Receive Heal #" or "Deal Heal #" or "Get Buff x times" type missions

b) Letting a specific (often weaker char) get kills on a target for "Kill x [enemy type]" missions. Sad that DoT's dont count, but it makes sense that would be difficult to track. (Kill X is especially difficult on Maid, since most of their damage potential is DoT based; French Kiss and/or pink feather duster's DoT)

Sorry for no analytics; just not a fan of games that do that. Very grateful for the opt-in approach though. Seen games that get screwy performance with analytics on; or kill my limited shared bandwidth. I play slow and weird anyways....