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hi! Thanks for reporting that

This could be caused by the glsl supported version of your system. Could you please confirm what version of glsl is supported by your Pc? Also, could you please tell me your Pc full specs? And if your are on Windows, have you tried executing it with s parameter as I said in the post?

(1 edit)

Thank you for the reply!

glsls version is 3.1, 

I saw your post and tried executing the program with the "s" parameter and it indeed works correctly by doing so (the pixel options + export of preview work flawlessly btw).

A minor issue I found was that images of a certain attribute will not load. More than likely the size dimensions must be within a certain range. Images whose dimensions are larger than the program can handle (I experimented with a 1004 px width x 417 px height image) will not load. Not sure if there is a manual for this program, and if this is mentioned in there. But in case it isn't, this is just for your info (in case you didn't know already).

Lastly, I have attached a full report  of my pc's specs below (apologies if its too long, but I didn't see an option to attach a file, so I only put the items I think are important):

Great stuff you have thus far!

------------------

System Information
------------------
Time of this report: 8/11/2019, 23:41:30
       Machine name: MMH
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.190612-0600)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.         
       System Model: Dell System XPS L502X
               BIOS: Default System BIOS
          Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
             Memory: 8192MB RAM
Available OS Memory: 8086MB RAM
          Page File: 5283MB used, 10886MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 120 DPI (125 percent)
    DWM DPI Scaling: UnKnown
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: Intel(R) HD Graphics Family
       Manufacturer: Intel Corporation
          Chip type: Intel(R) HD Graphics Family
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_04B61028&REV_09
     Display Memory: 1696 MB
   Dedicated Memory: 64 MB
      Shared Memory: 1632 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: AUO17ED
        Native Mode: 1920 x 1080(p) (60.011Hz)
        Output Type: Internal
        Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32
Driver File Version: 8.15.0010.2455 (English)
     Driver Version: 8.15.10.2455
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 9/5/2013 14:58:53, 8310272 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp: 
  Device Identifier: {D7B78E66-4256-11CF-CE7F-BB24B4C2C435}
          Vendor ID: 0x8086
          Device ID: 0x0116
          SubSys ID: 0x04B61028
        Revision ID: 0x0009
 

hi! Thanks for the feedback!

Could you handle me some of the images that doesn't work? I've tried with images as big as 2048x2048 and worked in my pc. Have you tried in another machine to confirm it happens to you in other systems?

There is no manual yet, as i have really little free time, but surely there will be.

I'll try to look further into this,but i need to be able to reproduce this behaviour first

(1 edit)

I haven't tested it in another system. I'll try to see if I can. 

In the meantime, here is the image attached. When I try to load it, Laigter crashes.


Edit: double-checked to see if downloading a copy of the image would work, but it didn't. Hopefully the behavior will be reproduced on your end.

Thanks! 

Works in linux pc:


Later i will try on windows... unnfortunately i only have access to win10 pc.. lets see if i can get anyone else to try..

Also, note that black sprites won't be affected by light, as black bodies absorbs all light...

I was able to test on a Windows 8 pc. Same problem. It seems that there is an issue with loading this type of file (maybe because of the dimensions, but it could be anything) for Windows 7 and 8. 

Yes, the sprites have a black overlay but that was a preference since only the file loading needs to be tested.

Thanks!

There is an issue open for this.. Apparently also in some Windows 10 pc this happens.. But i couldnt reproduce it on any of the machi es ive tested. Toda i tryed in a win7 32 bit machine and worked... I hope someone can grab the cose and help me debug this. 

Also, it seems that in different mchines the size that causes problems is different as other user reported. Someone suggested that it May be cause of Windows memory allocation system, because in Linux this doesnt happen. 

Ill keep looking for a solution

Sorry for the inconvinient. 

(1 edit)

Ah, I see. Hopefully you'll find the solution. 

Thanks!