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(+1)

Played the webGL version; I like the minimalism of the game, but it took me too long to realize the mouse cursor was the light source casting the shadow. I found it a bit difficult to remember where my cursor was in relation to the game window. 

Yeah that is a known issue with the webGL version - the mouse is not locked in the game window so it often loses tracking. Thank you for playing anyway, I hope you enjoyed it somewhat :)