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(2 edits) (+1)

Complaints:

1) The big one is that the game is never really explained. Like, maybe I'm the only one having this issue, but I never figured out how to actually destroy sites. I ended up just letting my characters run in circles around them, and waiting until I finally got the level complete screen. Adding a second page to the help menu could've been a good idea I think.

Bugs:

1) Arrows would stay on screen and just spaz out for some reason. Don't have too much information on this other than that though.

2) The pause menu always said "Chapter 2-3".

Compliments:

1) Fantastic sound & music design.

2) Fantastic art/models/whatever its called.

3) Interesting gameplay and take on the theme, I just wish I knew what I was doing.

Not much else to say, it seemed like a cool game.

(I hope my feedback doesn't come across as harsh, I just think it's more useful to be critical than throw a singular compliment at you and leave)

Thank you for playing the game.

 We couldn't make the proper tutorial because of time. But you're supposed to kill the titan before he destroy the site. You have Arrow signs which can be changed which in turn controls the path in which unit travels.

Do play again and let me know how the game feels.

Ok, but before I play again, if the titan is trying to kill the site, is there a timer somewhere for how long you need to defend them for?

For each level, player needs to defend against 2-3 titans. Once all the titans are killed, Level is completed.

Pro-tip: Main strategy in the game is to flank the titan. Send some units to distract and attack from side.

(+1)

Oh I see. I'll try the game again for sure sometime today.

(+1)

So I played it again but I still thought that it felt really slow. I think that was probably because of how long it takes for another titan to spawn. I'm not sure how the spawning works, but maybe you could have a new one spawn 5 seconds after one dies or something like that. Another feature that I think would be really nice is a progress bar, so you don't just have to guess how far you are in the level. As of now, it kind of gets boring, especially because you don't know how much longer you have to go for. So I think a progress bar would help a lot in that regard. So overall, I think I still share the same opinion as I did originally, that it's a really interesting concept, but it gets repetitive quickly.

Good to hear! Thank you for playing. Due to time constraints we couldn't setup everything hopefully we will work in future.