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(2 edits) (+3)

Cute game with solid movement. Some of the dust bunnies got stuck in walls when an enemy was killed too close to a wall, but everything is nice otherwise. The level design, specifically, was fantastic. The whole thing is polished greatly, and I enjoyed it a lot.

I do have to question the theme’s representation in this, however. In this game, you start with no dust bunnies and then try to gain all dust bunnies. That’s the exact opposite of what this Jam is about. Is the theme related to the timer? You start with all the time, but end with none of it?

Thank you for sharing.

(+2)

Yeah, the theme is related to the timer, and how playing bad makes you slower, and lose points every few seconds. In the end, you have to rack up points fast, and avoid losing them by moving quickly, getting more points, and defeating more enemies; if you lose points, you will greatly lose mobility, and eventually, not getting points will get you a game over

(+1)

Exactly! You have the essence of it:

Dust bunnies are fiercely competitive, their zeal escalating as they gather more dust. Start with a limited dust supply, strive to accumulate as much as possible, becoming increasingly fervent in your pursuit. However, overreach, and you'll be left with nothing. Waste time dallying, and your dust will be swept away by the wind (the timer will expire). Whether you aspire to be the dustiest bunny you can be or the dustiest bunny in the world, remember, we are all merely dust in the wind...