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Nevermind, you gotta burn down the fire tree. to get rid of the stone mushrooms in that one specific screen.

Oh yeah - that too.  I thought that tree was obvious.

well, it is probably. burn fire tree with fire.

but given that you implemented stuff from like every zelda game in existence, I kind of expected pegasus boots along the way.
where you run against trees and they drop seeds.
like the green trees would likely drop wind seeds, the fire tree ... fire seeds.

but that was jsut my wrong expectations , just thought way too complicated :-D

now I am struggling against the second dungeon boss.
trying the walkthrough's bomb strat.

but the fact that bomb dont drop in bushes and pots makes it kind of hard.

also, might not close the game properly or whatever but each time I play, the bomb bag upgrade and similar stuff seem to get reseet.
like I suddenly have only 8 bombs max again and have to get buy that bomb bag again.
so these kinds of purchases dont seem to be saved consistently between clsogin the game and reopening.

not sure how to properly close it though :-/

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Just so we're clear, I didn't make Isle of Rebirth.  I simply uploaded it to this site because I loved it and it deserves to be kept alive.  It's current official repository is going to die pretty soon and I just didn't want to see Isle of Rebirth die with it.  Yes, there are items from the modern era of Zelda in there too - you'll see.

You're correct with the bomb strategy, but wrong in the execution.  To ensure you go into boss fights with a full loadout, you want to save the game before fighting the boss and reload the game if you don't kill the boss (quit without saving).  Only if you beat the boss do you save the game (save and quit).  Are you playing on hero mode by the way?

To ensure that you save the game properly, press f6 and then choose save and quit.  Then you can close the program by pressing escape and quit in the file menu.  I've never heard of this bomb bag bug.  Make sure you're saving correctly.  If you're still having trouble, can you make a video and show me exactly what you're doing and what's going wrong?

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no, I play in super easy mode (judge me, I dont care. in a way that doesnt even make it much easier since stuff does half a heart damage anyways and avoiding isthe big issue. daling more damamge would help but tha aint possible).

well, like in every game ever that has game overs, I just press the continue button.
didnt expect to explicitly have to "save and quit" each time I die, just for stuff to be saved :-/

well, yeah, it aint jsut the bomb bag, just the game  upon reopening being a bit further behind than I was last time I played.
part of progress lost, maybe since I didnt explicitly save each time :-/

original zelda games did auto save from what I remember.

so issue likely linked to me not saving th intended way.
mainly continuing the most time and just closing the window when I wanna end the game for the day :-/

Super easy is how modern Zelda is made and marketed by Nintendo, so it's no surprise that many Zelda players enjoy that mode of play.  But that was not how the original vision of Zelda was.  In NES Zelda1 and NES Zelda 2 - The Adventure of Link, there was actually a very different vision of Zelda but that changed after the infamous Super Mario Brothers 2 incident.  I'm a traditionalist and I like the old ways of Zelda even though they're mostly forgotten now.  I can see that you're mostly into modern Zelda but maybe after you complete IoR on super easy mode, you can just give it a try on hero mode??

No - the NES Zelda game definitely did NOT auto-save.  They worked just like you're seeing now.  I have the old NES ROMS and emulator you know?

Yes, you have to be careful and tell it to save otherwise you can lose all your progress.  That's how the old NES worked and that's how Zelda Classic works too as a consequence.

"Super Mario Brothers 2 incident"
What happened? :O

Yeah, Link's awakening was like my first zelda game, so way past the NES era.

Yeah, i sure have often read about the "Everybody is whiny losers and games are too easy, NES games were how games' difficulty should be".
just cause back then, developers apparently sucked at making non-masochistic games...
where castlevania was some sh... 2d sidescroller thing where you jsut walked right, swung that whip every now and then and that was all the greatness that was.. well, people back then (and now) also hype some sh... endless coin collector jump and run, aka marip, as the greatest sh.. ever.


But I diverge. :-)
Yeah, I will be happy once I finish the game for now.
some "solutions" arent too obvious, like one of the 20 things in the room can be pushed.
or this random wall panel that looks like every oher one ever, can be walked through.
finding it with the lens is one thing.
but randomly guessing it, or jsut wall hugging all the time expecting such things.
sure am not used to that.

since modern games seem to make puzzles more obvious.
Also modern games often have only like 1 puzzle per room where here you can get soemthing by killing all monsters (which I do by default by now), maybe pushing stuff, lighting stuff, etc.

I will beat it, sooner or later, then I'll see wether I will replay it on some more (NES) normal difficulty.

The Story of Super Mario Bros. 2 - YouTube

A long story cut short - Super Mario Brothers 2 (Japan) version was too hard for a Western audience.  So they had to make a western version and a Japanese version.  Shigeru Miyamoto - the founder of SMB2 was also the founder of Zelda.  He (and a lot of other game developers) got the hint and changed Zelda's vision forever so it would be more accommodating for a western audience to whom they were trying to sell and make a profit from.  And one part of that vision was the extremely easy difficulty - which is what you see now.

But prior to that vision change, Zelda was a difficult game.  If you've ever played the NES version of Zelda 1 and Zelda 2, you'll see how different they are from the Zelda you're used to and I'll give you the ROMS and emulator via email if you want them.  It's the Zelda that I fell in love with and the difficulty is just wonderful.  I didn't like Miyamoto's design change to cut out the difficulty and I've stayed away from modern Zelda games because of it.

It's not about whiny losers and games being too easy.  It's about profit.  You see ultimately game creators who are paid to make games are accountable to their paying fanbase and if that paying fanbase tells them to nerf the difficulty then they pretty much have to listen to that in order for the game to sell and for them to make the most profit.

You must be referring to the wall panel in level 4 which can be walked through.  It can be seen with the lens and I think there is the lens symbol in that room.  Also if you have the compass, it sounds a beep in a room where there is an important item so you only have to kill all enemies in a room where there's a beep.