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"Super Mario Brothers 2 incident"
What happened? :O

Yeah, Link's awakening was like my first zelda game, so way past the NES era.

Yeah, i sure have often read about the "Everybody is whiny losers and games are too easy, NES games were how games' difficulty should be".
just cause back then, developers apparently sucked at making non-masochistic games...
where castlevania was some sh... 2d sidescroller thing where you jsut walked right, swung that whip every now and then and that was all the greatness that was.. well, people back then (and now) also hype some sh... endless coin collector jump and run, aka marip, as the greatest sh.. ever.


But I diverge. :-)
Yeah, I will be happy once I finish the game for now.
some "solutions" arent too obvious, like one of the 20 things in the room can be pushed.
or this random wall panel that looks like every oher one ever, can be walked through.
finding it with the lens is one thing.
but randomly guessing it, or jsut wall hugging all the time expecting such things.
sure am not used to that.

since modern games seem to make puzzles more obvious.
Also modern games often have only like 1 puzzle per room where here you can get soemthing by killing all monsters (which I do by default by now), maybe pushing stuff, lighting stuff, etc.

I will beat it, sooner or later, then I'll see wether I will replay it on some more (NES) normal difficulty.

The Story of Super Mario Bros. 2 - YouTube

A long story cut short - Super Mario Brothers 2 (Japan) version was too hard for a Western audience.  So they had to make a western version and a Japanese version.  Shigeru Miyamoto - the founder of SMB2 was also the founder of Zelda.  He (and a lot of other game developers) got the hint and changed Zelda's vision forever so it would be more accommodating for a western audience to whom they were trying to sell and make a profit from.  And one part of that vision was the extremely easy difficulty - which is what you see now.

But prior to that vision change, Zelda was a difficult game.  If you've ever played the NES version of Zelda 1 and Zelda 2, you'll see how different they are from the Zelda you're used to and I'll give you the ROMS and emulator via email if you want them.  It's the Zelda that I fell in love with and the difficulty is just wonderful.  I didn't like Miyamoto's design change to cut out the difficulty and I've stayed away from modern Zelda games because of it.

It's not about whiny losers and games being too easy.  It's about profit.  You see ultimately game creators who are paid to make games are accountable to their paying fanbase and if that paying fanbase tells them to nerf the difficulty then they pretty much have to listen to that in order for the game to sell and for them to make the most profit.

You must be referring to the wall panel in level 4 which can be walked through.  It can be seen with the lens and I think there is the lens symbol in that room.  Also if you have the compass, it sounds a beep in a room where there is an important item so you only have to kill all enemies in a room where there's a beep.