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(1 edit)

Huh! I'll look into this. 

Just to clarify: After the blood moon you said yes when talking to Milo and locked into his ending ? After the scene happened and the next day arrived you saved and then depression napped to the ending? But this triggered ending 5(?) and not Milo's ending correct? 

Then when you are delivered to the main menu after ending 5, you loaded the save after having said yes to Milo only to have the same A/N appear correct? And because Milo's ending requires 2 days to complete there's a chance you won't be able to achieve his ending in the remaining time frame. 

Also a quick question, ending 5 is the Gambling ending. Did depression napping somehow dump you into the Gambling ending?? (I'll have to check to see if maybe I forgot to take out some logic I was using for testing purposes.) I know Ending 6 (Beautification ending) can currently override the more 'canon' endings atm and it's something I'm thinking of adjusting. 

I'll look into smoothing out the ending logic this evening and try to put out a new build. (I want to adjust how the gambling portion is calculated and I also believe that currently if you finish the beautification quest it locks you out of everyone else's ending which feels like it should be the opposite (beautification ending takes less precedence than Milo or Samson, since it's a 'joke' ending.) 

AH, I MADE A mistake. It was Ending 2, not Ending 5, so sorry! They kind of look like flipped versions of each other, so I guess my brain got confused... Very sorry for the mistake!!

To clarify what happened:

- Blood moon, said yes to Milo, locked into his ending

- Said NO to the depression nap option **immediately after** the conversation with Milo, so I could make sure I didn't miss anything I wanted to do

- The next day, looked all over the map, was satisfied I didn't miss anything, so I did some random money making task (I think it was the last step of cleaning the backyard?)

- Made a save when it prompted the depression nap the next day

- Took the depression nap, got ending TWO (so sorry again), so I reloaded my save figuring I'd missed something

- Loaded back in at the casino (not where I had saved), a bit confused but the day was the next day so I figured the game was treating it like I had said no to the depression nap

- But then Milo was at the backyard again, and was repeating the same dialogue I had already seen. 

I hope I didn't cause you to needlessly look into the gambling ending with my mistake ;v; Thank you for the quick response, I hope my clarification helps...!

OH! Okay now I understand what happened. I need to change the text on that A/N. Activating that dialogue doesn't necessarily 'lock-in' Milo's ending, it just prevents you from getting Samson's ending from that point on. 

Both Milo and Samson's endings have a two part ending dialogue in which you have to do something in between those conversations. 

Since you saved after having seen the "Milo's secret stash" dialogue, he should have still been gone when you reloaded :/ The load/save feature is something I programmed so hearing about these bugs are super helpful! I just recently learned a new way to control Script execution order within the Unity engine that I want to try out to see if I can control some bugs. (But also I suspect this is moreso tied in with faulty logic at the tail end of the game. I'll look again at my reset script.) 


Here's a non spoiler hint about how to get all of Milo's ending -- Find a use for what you discovered in Milo's final conversation. 

And then here's a spoiler version of it: 




To get his ending you also have had to be talking to Ms. Leith in the Casino to get her full dialogue. She will mention 'paying any amount of Chollars to best her fashion rival'. 

After the Blood Moon, talk to Milo to lock you out of Samson's ending (again, apologies I need to rewrite this A/N) and be shown his 'secret stash' in the bushes in the backyard. 

Nico will mention trying to find a use for all the bones and at the end of the dialogue they will either mention "I dont have enough information to know what to do with these bones" (this means you haven't seen the convo with Ms. Leith yet) or "Maybe I can turn this around somehow" (means you have seen the dialogue). 

Go to Ms. Leith in the Casino and talk to her and it will trigger the very ending of Milo's ending. 


Hope that helps and also thank you so much for letting me know about the bugs! 

Just wanted to let you know: I got to thinking that you might not be able to get Milo's ending with your current save files. I uploaded a special build just for you called "Milo Ending Shortcut"! This special build has a button on the main menu that says 'Milo's Ending'. When you click that button you can immediately go talk to (SPOILER) Ms. Leith in the Casino to activate the final part of Milo's Ending. Sorry for the bug and thank you so much for letting me know! Hope this helps!

Oh, I see! Yeah, some clarification on the A/N would definitely have helped me understand there was still something I needed to do before my depression nap haha.

I hope you were able to figure out what caused the bug of him reappearing, and fix it without it giving you too much of a headache! Aside from this bug at the very tail end of this run, I had a ton of fun with the game! The characters/dialogue pulled me right in, and the money earning+time management factor is *chef's kiss!* 

((IF ANYONE IS READING ALONG & HASN'T DONE MILO'S ENDING, I'M GOING TO START TALKING ABOUT SPOILERS HERE))

Also ahhhh, looks like I missed the convo with Ms. Leith...! I got the dialogue about not having enough information, and she wasn't there when I looked around the map... The last leith-related casino conversation I had was with her rival who was talking smack - I assume after hearing that, the next time I saw Ms. Leith she would have given me the necessary dialogue to hear for Nico to realize what to do with the bones. So close, and yet so far hahaha (Unless the leith dialogue chain is way longer than I'm aware!)

I really wouldn't have minded running through the game again, doing a backyard + casino yolo sprint to make sure I didn't miss any leith dialogue this time around, but the fact you went above & beyond to make a build for me to make sure I could get the ending? That's really touching, thank you so much!! The ending was amazing (the emotional reunion <3) and made me really want to go do Samson's ending so I can find out what the heck happened to him in Milo's! I'm really glad I was able to experience it for myself! 

((I STOP TALKING ABOUT SPOILERS HERE))

I'll be running through the other endings now (can I just say I'm stunned by how quickly you pushed an update fixing everything I talked about?? please treat yourself to something nice, you've earned it!) so I'll let you know if I notice anything funky! If you don't hear from me again, just assume everything ran clean as a whistle!

Hey so......... Me again, unfortunately. This time, I seem to have managed to create an infinite day. No matter what I try to do, the day won't end. Every +1 day option, just... does not advance the day. If I try to do one of the options that should take multiple days to complete, it will remain stuck on the same day's dialogue - not advancing either the day, or the event's progress. 

I'm not at all certain as to what caused this... All I can tell you, is I won the jackpot at the casino, and the day didn't end. I won the jackpot by saving/loading until I won it, so maybe that did something?

On the bright side, I'm sure my family appreciates the infinite amount of chollars I've earned them in this eternal night!

Interesting! 


So you saved, did the Gamble option, didn't win, before the day passed you returned to the main menu, loaded your save pre gamble and tried gambling again and now the day won't progress? 

What day are you on? Did you save during dialogue? Are you loading from one active game into another? (Returning to the main menu is how the game resets certain variables. If clicking +1 day buttons doesn't end with the day ending that means the underlying EndDay(); function got broken somewhere, which 90% of the time is tied in with a load issue.) 

I can look into this issue this evening. I'm hoping it's just a loading from one active scene to another active scene issue bc that's an easy fix haha. If you don't want to wait for a new build, try exiting the game completely, reopening it and then loading into that file from the main menu. 

I saved, did the Gamble option, didn't win, returned to the main menu upon seeing the result (i.e. either the dialogue that says nothing happened, or the dialogue saying I won 10,000 Chollars), and then reloaded the save from the main menu. Another thing I'll note is that the sfx from the previous dialogue (from before returning to the main menu) tends to play again after initiating a new dialogue after reloading. 

i.e. if I lost at gambling, when I reload and hit the Gamble option again, it'll play the sad losing sfx. And if I were to exit to the main menu during one of Nico's dialogue options, the sfx for Nico's text appearing on screen will play even if Nico isn't actually talking in the new scene. It only plays for a second, though, not for the full duration of the sfx. 

The eternal day is 10/27, and I didn't save during dialogue, but instead on the Casino screen - I've since tried saving in other locations to see if that changed anything, but it didn't seem to affect the loop at all. 

I DID return to an earlier save a while back, as I got Ending 6 along the way to Samson's ending, so I reloaded to before I cleaned the final area (my room), so I could return to my main goal after finishing my side goal. I completely exited out of the game between getting Ending 6 and going back to an earlier save, so I don't... THINK that's related? But it could be? Other than that, I mostly stick to one active save slot - though I cycle through which save slot that is (i.e. my first save is in slot 1, then my next save is in slot 2, and I keep going until I'm back at slot 1 again, at which point I cycle through all the slots again)

I've exited the game completely, and it hasn't fixed the problem with the day not advancing :( I think the save is just borked now.

Well this is embarrassing. I did indeed accidentally bork the EndDay logic when I was attempting to only ask Players about depression napping once. :'D 

I just uploaded a new build that SHOULD have everything fixed! I tested pretty much everything on my computer this time.  (No more changing of one little logic thread w/o testing it) 

Thank you so much for your really detailed step-by-step of what happened! While I was looking under the hood trying to figure out this bug (my bad, extremely embarrassing OOPS) I did figure out how to save which room was active as well as a possible fix for some Save/Load issues I've been having with my games. 

(+1)

Hey, don't worry about it! It isn't a real update if you don't accidentally unleash a new bug while cleaning things up, haha! I've tested the new build, and I have good news... Nico is finally free from the groundhog day loop they were stuck in! Thank you again for the timely bug fix! I'm glad it sounds like my detailed report was able to help you figure things out a bit faster! I'd be happy if I was somehow able to contribute to fixing not only this game, but some of your other games too! Hopefully this will be the last time you hear from me in this comments section fr fr, but I'll be sure to let you know if I somehow manage to wind up in another timeloop!