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I like that you managed to create so many challenges with just a handful of elements. Each new screen plays differently. It was quite hard to complete, though. I didn’t understand how to pass the screen with fish under the islands. I guess I need to jump over the fish and land on the corner of the tile. Not sure. Maybe you need to be gentler on jam players and make the main path reachable while leaving some bonus objectives behind the complex challenges.

Yea I have a bit of trouble on gauging difficulty. Thanks for the advice I will def consider that approach!