Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Maximum Overdrive 2

A topic by Twinbeard created Nov 06, 2023 Views: 468 Replies: 11
Viewing posts 1 to 11
Submitted(+1)

I'm working on a roguelike sequel to Maximum Overdrive where self-driving cars have paved the entire world because that's the most effective way to maximize fare revenue. Here's some level generator output:

 

Host(+1)

I've never seen Maximum Overdrive but after viewing this gif I feel like I have a pretty good understanding of it.

(+1)

needs more trucks, for murder reasons

Submitted(+1)

oh, this is exciting!

Submitted

I added a lighting system so that you could see a truck's headlight coming around a corner, but it's pretty hard to tell the difference between light emitted by the player and light emitted by the headlights. (I had to work pretty hard to find the situation shown in this screenshot.) I think maybe I ought to make the player not emit light and switch to a night vision sort of situation. Maybe the risk of trucks isn't to life and limb, maybe the headlights just ruin your night vision.

Submitted


Okay, here's what's happening here, since it's definitely not clear just from looking at it: there are cars at a stoplight whose headlights turn red as they notice you. You lure it over to a supply crate that only cars can break. The circle that appears means you heard a loud noise at that location. You drop a cone so it gets stuck, then go up behind it, pick up the banana that was in the crate, then disable the car with the banana and recharge your battery from its battery.

Host(+1)

I love the look of the "explored but out of vision" tiles.

Submitted

This suburban neighborhood generator (filled with lawnmowers and doghouses) reveals two flaws in my visibility engine. One, in wide open spaces it has noticeable slowdown, and two, you can see a blind spot in the bottom right quadrant of the screen. That space on the screen never gets marked visible


Submitted

New biome: party carpet covered by roombas.

Submitted

Text crawls are fun. Too bad Pico-8 doesn't really have the resolution to pull off the vanishing point Star Wars crawl


Submitted(+1)

Title screens: the dessert of game development


Submitted

I don't know if it's kosher to update your game the day after the jam ends but I just this much-needed instruction screen for those of you who think playing a game is more fun than learning it