that's a really good idea - I might have to go back and edit that in. I even have a "nuh-uh" sound that I use in the scoring mode!
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my game is now feature-complete, gameplay-wise... but I still need to make the rest of the levels, add an ending, write some music, add some more enemy types, fix some bugs, and polish everything 😅
this is a really great twist on Minesweeper, better than mine!
A couple of things:
- there's not much to differentiate clues and un-clicked tiles - maybe the clue tiles should be darker or something?
- it can sometimes be hard to tell which layer is at the top or below etc. - maybe the "current top layer" coloured square in the bottom-right-hand corner should be a series of stripes to show the hierarchy of layers?