totally, it's not meant to be just a sad thing. letting go of things can be freeing, and from destruction comes regrowth, etc.
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Thanks! I wanted the 'end' of the game to be a time to reflect, since there's literally nothing left to do since you've willingly got rid of everything you own. I felt like explicitly stating the character's reasoning to the player would detract from the player coming to their own conclusion. Yours is totally valid, but others might have thought of something else- maybe the character is going off to become a monk? :)
don't want to get your hopes up yet but I am thinking about it! I am refactoring the code which should make additional tools/modes easier to handle.
what if I let the user upload several images, and tab between them on the crop tool? (or should each image just get cropped the same way?)
do you think just having one brightness slider would be enough or should each frame have its own setting?
now that I know about the multiple-animation-frames 'hack' this is quite an exciting prospect :)
Thanks, this is a really good idea. I will add this if I can think of a way that won't make the UI confusing, and if not, I'll make another tool that converts 2 static rooms into an animated one, or something :)
or maybe a forked version designed specifically around animated rooms...