aww this is really sweet!
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on the image to bitsy page, if you scroll down there are some instructions! I will try to explain more clearly here:
- in Bitsy, under the Tools dropdown, open the 'Game data' window and copy the game data to your clipboard
- make a backup!! you can click 'download game data' in the 'game data' window here and save a copy somewhere
- open Image to Bitsy
- under the 'game data' section, paste the game data into the text box
- under the 'image' section, click the file upload button and select the image you want (.jpeg and .png are best, but I think .gif and .bmp should work too)
- crop the image if you want, using the slider and dragging the image around
- under 'palette', select a palette (if you haven't added any palettes, there'll only be one to choose from)
- under 'preview', adjust the brightness if the image is too light or dark
- under 'output', check that everything looks good, enter a name for your room and click 'save to game data'
- under 'game data', copy the game data from the text box
- in Bitsy, paste your game data back into the 'game data' window text box
voilà! you should now have a new room in your Bitsy game...
a beta version is available here! http://tinybird.info/image-to-bitsy-hd/
there are some bugs (it seems to add extra copies of tiles, and if you add several rooms in one go they will all be named after the last room you added) but it does work. it's probably best to only add one room at a time and refresh the page afterward.
I know Google Chrome recently made a change that prevented audio from autoplaying on load, and it stopped a lot of Bitsy/web game music from working. Maybe Safari has done something similar. I'm glad you were able to get it working :)
thanks for the suggestion! this is a good idea and I've already discussed it with Von Bednar. I will add it to the to-do list but unfortunately I can't guarantee I'll have time to do it any time soon. In the meantime if anyone wants to try making a fork the source code is up at https://github.com/synth-ruiner/bitsy-image-to-room
Thanks! I wanted the 'end' of the game to be a time to reflect, since there's literally nothing left to do since you've willingly got rid of everything you own. I felt like explicitly stating the character's reasoning to the player would detract from the player coming to their own conclusion. Yours is totally valid, but others might have thought of something else- maybe the character is going off to become a monk? :)