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BaseCase

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A member registered Oct 10, 2017 · View creator page →

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Hello all, as we've done the previous two SteveMos, I'd like to do a livestream to celebrate the end of the jam and play through everyone's amazing creations. We're shooting for:

Monday, December 01 at 8:00 PM, CST

at https://www.twitch.tv/basecase


Hope you can join and see everyone's awesome work in action! And whether or not you can make the stream, please make sure to check out all of the submissions and leave comments :D

ahaha these sprites are amazing. And thanks for joining the jam! <3

Stretch goal is a secret code to turn her sprite into the DVD logo.

PiCoSteveMo 3 community · Created a new topic Firestopper
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In Firestopper, you play as Andy, the in-over-his-head father of Charlie, a young girl with the ability to fly around the room and sometimes set fire to things she bonks into. Your goal is to put out the fires that Charlie sets in order to keep the house intact for as long as possible. But watch out, if Charlie flies into a part of the wall that has burned all the way down, she'll fly outside into town and cause all manner of trouble!

I haven't had a chance to get started on my game until today, but I happened to have the day off work, so I took a couple of hours to get started. So far I've got Charlie flying around and sometimes setting fire to the walls. Next up is to make it so fire gradually spreads and that burning wall segments gradually take damage and eventually disappear.

Firestopper WIP


I didn't finish my game for either of the first two PiCoSteveMos, so I've tried to scope something very small this time around, which I should be able to knock out in a few work sessions, and then whatever polish I have time to apply is gravy.

Second gif is giving me Snakebird vibes. I hope that your game winds up being easier than Snakebird.

90% done, that means you just gotta do the other 90%!

One thing about me is that I love to step on a designated area.

Dragone yes

I love this idea. Good luck!

Hooray, it's game jam time! I hope everyone has a great PiCoSteveMo and makes something they're happy with. Here are a few quick notes to start the month:

  • Feel free to submit your game any time in November. The deadline is the end of the month, but there's no problem with submitting before then.
  • Feel free to start your game any time in November. If you're too busy for a project right now but think you'll have some spare time in a couple of weeks, go for it.
  • I encourage you to post a devlog thread here on the jam Community page. Of course no pressure if you'd rather keep things to yourself before shipping, but I always get a kick out of seeing screenshots and notes as things come together.

OK have fun! Can't wait to see what everyone is cooking up :D

could not agree more

hell yeah

hell yeah

hell yeah

hell yeah

hell yeah

hell yeah

hell yeah

hell yeah

PiCoSteveMo 2 community · Created a new topic Thank you!

Hooray, another PiCoSteveMo has wrapped up! Thank you all for participating and submitting what look to be some amazing games. As mentioned, I'm planning to do a casual twitch stream tomorrow to play through everything, and I'll be sure to upload the recording of that to youtube afterwards also if you'd like to watch but can't make it.

Thanks again, and congratulations!

I wound up procrastinating until the end of the month and then having a bunch of free time I thought I'd have this weekend get sucked up, so I have alllllmost nothing to show, BUT I pledged to submit something this year, and so here is what I got. I intend to come back soon and actually implement the game, but I had to hit the jam deadline.

Another PiCoSteveMo is nearly "in the can", as they say, and like last year, I'd like to have a casual little stream to play through all the submissions. Drop by to hang out with the stevemo crew and celebrate each other's games!

Where: https://www.twitch.tv/basecase

When: Monday, December 02, 7:00 PM CST

> submit it before the deadline as barely-a-game and then fix it later when life is less hectic
that's what I'll be doing with my submission!

Love that color palette!

I love the little guy's walk animations

PiCoSteveMo 2 community · Created a new topic Trips Trip

I'm getting started a couple days late here because I was traveling, but I think I've settled on doing an endless runner type game where you have to drive your motorcycle as long as possible while maximizing your score. There are some good passages in The Stand about how you gotta be careful riding a bike through a post-apocalyptic wasteland because there are so many hazards and you might eat it, and I was like...that's Gameplay.

You're not stuck in hedge maze traffic, you are hedge maze traffic!

Hooray, the jam has started! Hope everyone has fun!

I read The Stand for believe it or not the first time over vacation, hoping it might spark the perfect game idea. Nothing extremely obvious jumped out at me, but I have a couple of ideas kicking around, so I guess my first day here is figuring out what I'm actually going to do.

What are you working on?

heck yeah

This is an impressive amount of stuff for a game jam game. Really great pixel art!

Love the idea! Very clever puzzles.

Thanks for playing! Ha, yeah, the word list is kind of funky. I've been running into a lot that I've never seen before, too. If I continue development I will definitely be looking for a more reasonable list!  😅

Thanks for playing! (also lol at your board number)

Final day: Whew, got it all done! I gotta say, this project reminded me that I like to learn new languages, and I like to do game jams, but I don't know if doing both at the same time is the best idea! I backed myself into quite a few corners during the course of this project. Still, I learned a ton about ClojureScript, and I'm sure it'll be much smoother if I do another project with it. Time to check out other entries!

for real though what is going on with Itch's message board post formatting??

Day 06: No tornadoes today! It matches my prediction, but good to have actual data to back it up: I am more productive when there is no tornado than when there is one. Tonight I got some truly disgusting animation happening when letter tiles get cleared. I think some of what I'm trying to do (typography, mainly, and if I get to it, sharing features) is easier in the HTML/CSS/DOM events universe that I decided to work in, but some other stuff (position-based and element-size-based animations, animation chaining tied into game state transitions, etc.) would be much easier in a more traditional graphics environment or even like a canvas element. Oh well, I think I got the worst of the maybe-not-the-best-environment-for-it stuff out of the way tonight, and tomorrow will be Clojurey stuff like the scoring algorithm!

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Day 05: No progress today because I got 15 minutes into my work session and had to go down to the basement due to tornado sirens! Exciting! Hopefully I can make up some time next session.

Off to an OK start with ClojureScript and Reagent. Doesn't look like much yet but I'm hoping that I can punt styling until the very end of the jam and lean on my existing CSS knowledge to make up ground lost to my nonexistent Clojure and Reagent knowledge. That's the hope at least!

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Day 04: It's starting to look vaguely game-ish! I added a dictionary of words and can check player entries to see if they are real words or not, and then some stuff happens, depending. Spent some time this evening getting tripped up on paredit navigation and some other editor usage stuff, which is good: that means I'm getting practice. I try not to minmax too much with my dev env, but I do like to develop at least some fluency with editing tools for whatever language I'm working in, and knowing how cool the editing facilities are for lisps means I want to keep practicing that.


(huh, no idea why the formatting on this post is going so wild. I'm not putting weird whitespace characters in there...)

Day 03: Wasn't able to stream this session because my internet was being flaky, but I was probably more productive as a result.

Got all the rules around tile selection on the game board working tonight, and cleaned up some stuff from yesterday. I managed to get myself into a situation where I was swap!-ing an atom inside the update function of another swap!, and I spent a good bit of time trying to understand why a state update didn't appear to be happening even though the function was obviously being called. Feels like I have a better understanding of atoms now, though, and my stated goal for this jam is learning, so I suppose it was worth it. 

I imagine that once I've gotten a few dozen practice hours in with Clojure{,Script}'s data structures, I'm really going to love them, but I'm definitely having to spend a fair bit of time translating from my old mental model at the moment.