Nice work! I think the gameplay works really well, and I like the gradual ramp up as the lanes turn on. Title screen music is awesome. Really thoughtful and helpful tutorial as well, which is quite rare for a jam game!
BaseCase
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You'd be welcome to join us! It's actually not my Discord but I checked with the owner (fellow jam participant Twinbeard) and he said it'd be cool for you to hop in. Feel free to shoot me a DM on bluesky if you have it, or send me an email (both of those things are in my itch profile), and I'll share the join link.
Friends, there was TOO MUCH PICOSTEVEMO TO HANDLE last night, and so we decided mid-stream to split the celebration up into two nights! We'll be live for the second half of the games
Tonight, Tuesday Dec. 02, at 8:00 PM CST
https://www.twitch.tv/basecase
If you couldn't make it last night, we'd love to see you tonight, and if you were there, we'd love to see you again!
Holy cow, 14 submissions!! I've got my work cut out for me! Hope everyone can come hang out. If you can only be there for part of it, feel free to request a specific time for your game (I've had one such request already). And I'll make sure to save the VOD on Twitch, if you can't make it at all.
Most importantly, make sure to try out all the awesome games and leave comments!
Hello all, as we've done the previous two SteveMos, I'd like to do a livestream to celebrate the end of the jam and play through everyone's amazing creations. We're shooting for:
Monday, December 01 at 8:00 PM, CST
at https://www.twitch.tv/basecase
Hope you can join and see everyone's awesome work in action! And whether or not you can make the stream, please make sure to check out all of the submissions and leave comments :D
In Firestopper, you play as Andy, the in-over-his-head father of Charlie, a young girl with the ability to fly around the room and sometimes set fire to things she bonks into. Your goal is to put out the fires that Charlie sets in order to keep the house intact for as long as possible. But watch out, if Charlie flies into a part of the wall that has burned all the way down, she'll fly outside into town and cause all manner of trouble!
I haven't had a chance to get started on my game until today, but I happened to have the day off work, so I took a couple of hours to get started. So far I've got Charlie flying around and sometimes setting fire to the walls. Next up is to make it so fire gradually spreads and that burning wall segments gradually take damage and eventually disappear.

I didn't finish my game for either of the first two PiCoSteveMos, so I've tried to scope something very small this time around, which I should be able to knock out in a few work sessions, and then whatever polish I have time to apply is gravy.
Hooray, it's game jam time! I hope everyone has a great PiCoSteveMo and makes something they're happy with. Here are a few quick notes to start the month:
- Feel free to submit your game any time in November. The deadline is the end of the month, but there's no problem with submitting before then.
- Feel free to start your game any time in November. If you're too busy for a project right now but think you'll have some spare time in a couple of weeks, go for it.
- I encourage you to post a devlog thread here on the jam Community page. Of course no pressure if you'd rather keep things to yourself before shipping, but I always get a kick out of seeing screenshots and notes as things come together.
OK have fun! Can't wait to see what everyone is cooking up :D
Hooray, another PiCoSteveMo has wrapped up! Thank you all for participating and submitting what look to be some amazing games. As mentioned, I'm planning to do a casual twitch stream tomorrow to play through everything, and I'll be sure to upload the recording of that to youtube afterwards also if you'd like to watch but can't make it.
Thanks again, and congratulations!
I wound up procrastinating until the end of the month and then having a bunch of free time I thought I'd have this weekend get sucked up, so I have alllllmost nothing to show, BUT I pledged to submit something this year, and so here is what I got. I intend to come back soon and actually implement the game, but I had to hit the jam deadline.
Another PiCoSteveMo is nearly "in the can", as they say, and like last year, I'd like to have a casual little stream to play through all the submissions. Drop by to hang out with the stevemo crew and celebrate each other's games!
Where: https://www.twitch.tv/basecase
When: Monday, December 02, 7:00 PM CST


