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the characterizations are so strong grounded in reality, doesn't feel like cliched tropes. its as if the writer directly knows some people like this. 
very organic drama among them, doesn't feel forced, comes natural when an issue arises. good foreshadowing narrative, especially of what the main character can do. then are is piecing together all the answers presented, in one route gives answer when another route gives the question and then it all adds up putting them together on your own, brilliant writing across the board. 

one character I absolutely hate, but they are well written and considering their upbring its realistic and makes sense why they're like that. Weirdly enough they are one of my favs, i know doesn't add up, fav character I hate, wut? 

My husbandos I adore so much; Ryan, Blake, Dylan, Patrice. 
my fav character designs, Clyde and Russell very unique. 

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These messages make me feel so happy and fulfilled to be writing this story in the first place.  "its as if the writer directly knows some people like this." You're right about that. The best way to write real people is by interacting with people. Usually you mix your own life experiences, the people you've met and a touch of creativity. Which routes have you played so far? I'm always looking forward to hear what our readers think of the game.

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you have awesome people you know, truly. 

so far routes I'm caught up with are, Dylan, Patrice, working on Blake's atm on Night 3 and saving Ryan's for last hehe

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sorry to bother you, idk where to put this. I got an error afterwards, was Blake Route A Night 3 as seeing him smoke right before leaving cafe to head to the castle. I clicked "ignore" still worked fine to continue. 

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Error caused by using save files. It doesn't happen to everyone for some reason but thankfully it can be ignored.