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Interesting. You can keep clicking on the chests and they'll keep doing their thing. Also, once you get the treasure activated you can still see the particle effects and so it's easy to not get the mimic. The score doesn't deal well with numbers over 99. Also, after you die, it doesn't reset the score, after you get it right it adds to the last score (even though it *looks* like it was at zero). It'd be cool if instead of the chests fading into the ground that you did a little animation that looked like you were walking into the next room to find the next 3 chests. Maybe to make things a little more interesting you could click around the room and find hidden 1 shot feathers that you could use to tickle a chest to see if it is the mimic. Or maybe you can buy those with gold from previous runs. Anyway, nice job on having a complete game loop :)

Thanks, Warspawn! It was meant to be a quick project that, of course, took longer than expected. I kept trying to avoid feature creep but we all know that's impossible. I will fix the items that you found for the next release. I really appreciate your thorough playthrough and feedback  :)

> Fixed score UI handling 3+ digits. 
> Fixed particle effect showing before chest is clicked after first round. 
> Reset score counter to 0 after game over. 
> Disabled clicking an open chest until round resets.