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Short and sweet! The movement and animations fit really well together. As others have said, there wasn't much point to the darkness/light mechanic besides reducing annoyance from not seeing well. If you wanted to go the more casual route, I think even getting rid of the "click to light" control and just lighting torches automatically as you pass could be fun. I found myself using them as a marker of where I'd already been. Maybe that would work in more complex levels where avoiding getting lost could be part of the appeal? idk. anyway, solid game!

(+1)

thank you so much :) yep, i've definitely realised there wasn't much of a point to the darkness in such a "casual" game without enemies or anything, i guess it was the first solid idea i had for the theme lol. you actually used the torches exactly as intended :) i'll definitely try to make the game a lot more interesting if i continue working on it. glad you enjoyed!