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Stravagante!

A pocket-sized RPG of whimsical fantasy adventure! · By Penflower Ink

Reviews Sticky

A topic by Penflower Ink created Jul 14, 2023 Views: 553 Replies: 15
Viewing posts 1 to 9
Developer

If you’d like to leave a review for Stravagante! feel free to share it here.

(+2)

I've only had a single chance to play with this new game and system so far, but absolutely loved it! Character creation went really fast (I was secretly finishing it up while the other players recapped the adventure I missed 🤫) Our little adventuring party was really diverse and it really felt like I could play any type of character I could imagine! It all came down to the people I got to play with and the simplicity of the game system. Instead of feeling like a railroaded adventure, it felt more like a story that we were creating together. Since the rulebook is such an awesome pocket-size, it's really simple to flip through and find the answers to questions of game play. The additional pamphlets are really fun too!

I colored my booklets. :) 


Developer(+1)

Thank you so much for the review! I also love how you coloured in the booklets <3

(+1)

What a fun little game. It has the mechanics of a fantasy game but the whimsy, intelligence, and fun of a storybook. 100% my style. Character creation is fun and easy and I like the customization a lot, it allows for unique characters out of the gate. The rules are easy, the style and art are fantastic, and the game itself is a great deal of fun to play.

Developer(+1)

Thank you so much, I am really happy you enjoyed the game 💚

(+1)

The game is great! The art is top notch (as always by Penflower) and the openess and guidence of each party of the system really gives the design a crunch. You are open to add to the fumbles and the traits you get from the get go, making each character really unique in a way.

Loving it so far!

Developer

Thank you :D Really glad you're enjoying it!

Developer (3 edits)

Hopping in here to share the two recent video reviews for Stravagante!, made by JP Coovert and Geek Gamers. Check them both out below :)


(+1)

I've played two short solo sessions so far, but I really like the game. It's simple, but offers meaningful choices. I really like the random table for making story - it's not every day your quest is to "Promote Gardening Tool to a Journalist on an Island" or to acquire a recipe for a bewerage from a retired soldier.
Recommended.

Developer

Thank you so much for sharing 😄 those sound like fun quests indeed!

(+1)

I really love this whole concept and want to start playing myself to but what i dont really understood was how getting hurt works and if there is a hp systm that i overlooked. Could you bring a bit of light into this problem?

Developer

Hi! There is no HP system. Getting Hurt works pretty much just as described: if a PC becomes Hurt during the game they have Disadvantage on any Action affected by the injury. So for example if they injured their arms they will become Hurt and have Disadvantage on any subsequent Actions that require the use of their arms (e.g. climbing, lifting a heavy object, etc.). Hurt can also be caused by emotional or psychological injuries (e.g. a PC’s pride or self-respect can be hurt). The Hurt condition can stack, meaning the more Hurt a PC becomes the more and more difficult it will become for them to perform Actions until they are healed and the condition/s removed. I hope that’s cleared things up 😊

(-1)

Liked: * Artwork is great!   * Your square-map is pretty and nicely organized.  * All details are flavorful and cozy.  Reminds me of Wanderhome superficially.

Concerns I had: * "Tight spots are high-risk situations where the PC must face a threat, such as a hazard or opponent...During a tight spot, all PC actions must be performed as luck rolls."  I'm not too thrilled that most of the conflict in the game comes down to luck rolls.  This feeling is only minutely diminished with the PbtA-styled roll resolution, putting yourself in a position of power to get advantage, or spending EP. * The weather table says to roll 1d6, but it has options for numbers > 6. * Can't tell if the rules are suggesting that you don't know what spell you're going to cast until after you do it.  "  To craft a Spell, roll 1d6 to determine the Descriptor table, then again for the descriptor.  Next, roll 1d6 to determine the shape table, then again for the Shape.  You decide what your Spell does, and what it looks/feels like."  So I guess that, after you find your spell's Descriptor and Shape you can try to shoehorn said spell to fit the reason you cast the spell in the first place.  "The Player must use the Spell generator roll tables from the Rulebook to determine what Spell they cast." * An example of play may help iron out some of these confusions.

Developer (1 edit)

Hi! Thanks for pointing out the typo! As for spell preparation, you can come up with your spells and what they do during play or before, during character creation! Apologies for the confusion.

EDIT: just saw you gave the game a two out of five star rating 😅 ouch. 

Okay got it.  Thanks for the update Penflower Ink.

Developer

Sharing a lovely review of Stravagante! by Steph C over at TTRPGKids: https://www.ttrpgkids.com/2024/03/28/review-of-stravagante/