I've played two short solo sessions so far, but I really like the game. It's simple, but offers meaningful choices. I really like the random table for making story - it's not every day your quest is to "Promote Gardening Tool to a Journalist on an Island" or to acquire a recipe for a bewerage from a retired soldier.
Recommended.
GorgonHead
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I tried Wanderhome with my older daughter (7)... later, the younger daughter (3) joined us as well. So we played... probably not exactly the way it was intended, but it was fun. They both request playing it again. And they both roleplay like crazy. So, I guess it's a good game :)
Picture is relevant, the older daughter is the author :)
It would be easy to say this is the most robust gameplay report I have ever seen, but it's much more than that. It's a novel - with character developements, changing relationships and twists. Yes, sometimes it could be more polished, but we have to keep in mind that the author didn't have the luxury of knowing how it's going to end - or even how exactly it is going to get to the end! As everyone who played Ironsworn knows, the dice often surprise you and planning the story ahead is usually not a good idea, so I'm not as hard on this book as I would be if it was a "regular" novel. I also like that the author included materials related to the game side of the story - character sheets, assets and rolls. It also makes it easier for people not familiar with Ironsworn to understand what's going on.
Overall - I enjoyed reading The Unspoken Vow, the main character is a sympathetic guy, and I liked the depiction of the elven culture. A lot of effort went into this book, and it shows. I'm looking forward to more of Proklis' adventures.