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(+2)

Very fun game!

I think the game would benefit from adding a button that, if held down, speeds up the game to 2x, as sometimes, especially at start, the game feels a bit slow, and sometimes you are just waiting for your snake  to keep moving forward and finally reach a certain circle or square on screen.

Also, I think changing the game's step-based movement to a more "continuous" movement, meaning you see the snake slowly moving from a tile to another instead of seeing it snapping onto it, would make the controls feel more responsive (sometimes I find it difficult to turn exactly where I want to).

Other than those minor fixes, the game is already pretty fun to play, adding some more powerup types and variety would make it even better :D

(+1)

Hi Vladis, I appreciate you taking the time to provide thoughtful feedback. Here are some thoughts, based on what you've provided:

- Slow Starting Movement: I think the key point here is that movement in the beginning is slow. 2x could be a solution, but I'd love to keep the movement scheme simple (i.e. just WASD). Though perhaps pushing "forward" would provide some sort of temp boost in the forward direction, and maybe a cooldown. I'll explore that option!

- Continuous Movement: I feel like this would change the vibe of the game a bit, but I'm curious how it would feel so I'll give it a go behind the scenes and test it out. I would also need to adjust where 'spawns' / 'drops go (right now they're on the grid). The grid based, time based movement comes with it's own challenges too, including weird timings sometimes when turning/moving.

- Adding Powerups: I think this is the next big push. Trying to figure out what powers would feel best, and would add variety / trade-offs. I'm open to ideas too!