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Something is wrong with the fire challenge monster. The skill says that it heals 10 a turn, but it was healing 30+ a turn making it impossible to beat.

Thanks for letting me know Sam, I'll investigate.

(+1)

After investigating, I can see the issue, health regen per turn is triggering, in this case, up to 3 times, when activated. I'll try to find the solution and send an update out. Thanks!

Hey sam, thanks again for the bug report, it should be fixed in the most recent update (0.0.0.84.7).

Hi sam, i’m sorry to disturb you here, this is Lino from Coin factory, i did read your message. 

there is a problem with the Itch io app that makes the game fail. 

the game is a browser game and it can be played without problems from the phone or from just chrome/safari/firefox!

i hope you can get some time to try it, regardless of the rating.

Take care !

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Hi lino, looks like you might have posted this to the wrong section, just letting you know.

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hi! oh thanks for the note, itch io doesn’t have a 1:1 chat right ?  i’m so confused. 

your game is awesome!

Hmm (Thinking face), I'm not aware of 1:1 chat on itch.

And Thanks ^^.

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Coin Factory is fun, too. 

That and this are the two games I've played most on itch in the last month.

I guess Discord would be the place to go for a more private chat. It's not like itch needs to turn into a chat app. 

Better to stick with games, jams, devs and apps and leave the social media stuff to the junkies who inject it.

Anything you'd like to see integrated that would be inspired from Coin Factory?

(+1)

New levels every day is always nice, but that is a harder thing to do to in your kind of game as well as a game that needs to be downloaded rather than played in the browser.

But it's not really the kind of game that would work as a crossover. You COULD add a pure puzzle game, but that wouldn't really fit it TBD, though if you did it would be a much-needed way to earn creds a bit faster.

Some people may like leaderboards, like highest Outerworld level reached, highest character level, total characters unlocked etc., but not me. I like that it is a purely single player game.

Not really related to Coin Factory, but in the intrest of earning a few extra currency, you could add a daily random win. Spin the wheel, trade a random sould (not permanently) for a prize, or something. But I already made a suggestion that you liked which amounts to the same thing.

What feature from Tetris would you like to see in PUBG? It's pretty much just as daft a question!

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But it's not really the kind of game that would work as a crossover. You COULD add a pure puzzle game, but that wouldn't really fit it TBD, though if you did it would be a much-needed way to earn creds a bit faster.

We could add some puzzles that are modified to better fit TBD (that's the plan anyway once I vertically scale the puzzle counts).

Not really related to Coin Factory, but in the intrest of earning a few extra currency, you could add a daily random win. Spin the wheel, trade a random sould (not permanently) for a prize, or something. But I already made a suggestion that you liked which amounts to the same thing.

I do like this idea, it incentivizes coming back to Sanctum each day.

Thanks!

(+1)

There is another glitch that often occurs that I just forget about mentioning.

In battle whatever it is that causes you to be able to activate the Soulmancer's spell happens towards the end of a regular attack. Then the options for the Soulmancer's spells appear with your next regular attack over them.  The only way to activate the Soulmancer's spell is to choose the regular attack then quickly choose the Soulmancer's attack so both happen at the same time.

But once you do this, you can no longer see the icon above the Soulmancer's head that tells you how to activate her (?) magic. 

If this makes no sense, I will try to make screenshots of it next time it happens.