So, yes, can confirm, if you disable geometry and tesselation mode, you can use (gl_FragCoord - resolution.xy *0.5f) / resolution.y it works, and I have it setup currently to draw to points, so the opengl engine maps the coordinates to the points drawn. Also, it's setup to draw 3 points, so if you divide by resolution.y * 3.0f you can again see all 3 points on screen. I'm streaming as I type this, and just did this on stream LOL.
Also, I was not aware of glslsandbox, it seems awesome, like ShaderToy, thanks!