I like the pixel art and physics, very nice.
programmer_jeff
Creator of
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I saw Vim play your other game, and noticed this one, it's fun! Looks like it's been 3 years since you've worked on it, are you interested in picking it back up again? I feel that it has some good potential! I featured it on my channel here:
Anyways, thanks for sharing! The time stamp should be 52:56, I didn't know it would post the link that way...one thing I noticed, the saving is a little buggy, but if you input the filename, then click outside of the text box before clicking on save, it works, as far as I know this is an imgui glitch, which I may not be able to find a workaround. Eventually I will be switching to 100% custom UI made by myself and not a 3rd party (imGUI). Thanks
So, yes, can confirm, if you disable geometry and tesselation mode, you can use (gl_FragCoord - resolution.xy *0.5f) / resolution.y it works, and I have it setup currently to draw to points, so the opengl engine maps the coordinates to the points drawn. Also, it's setup to draw 3 points, so if you divide by resolution.y * 3.0f you can again see all 3 points on screen. I'm streaming as I type this, and just did this on stream LOL.
Also, I was not aware of glslsandbox, it seems awesome, like ShaderToy, thanks!