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programmer_jeff

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A member registered Oct 22, 2018 · View creator page →

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ok, thanks for the info! 

I'm not complaining, as I need the money right now... later this year... different story! lol

Oh, I'll have to have a 2nd look, I was playing on stream live, and just left the comment and quickly moved on to the next game.

I entered, but was bumped up to full time at work (local McDonald's) so yeah, I started a project, and just enjoyed what progress I made, but it was just a world with 3D terrain, which I was happy to get that going... I need to participate in more jams.

Also, I have to comment on the pages of a diary style is great too.

I love this B3agz!  Great job!  The movement of the player is so organic and fluid.  It really lends itself to the skill involved in the game.  Very enjoyable!

login to play? um, no... lol

Pixel Composer community · Created a new topic Tutorial?

Started and ran the demo, but how do I use it? Tutorial...?

Thanks, I made it free as a demo for the Ultimate Shader Playground thingy, let me know if there are any additions or changes, bugs or whatever if you try it, thanks again!

I installed the itch desktop app, and nothing worked properly after the factories, until the final rocket... the properties would place correctly, but not the items.

one thing I noticed, the saving is a little buggy, but if you input the filename, then click outside of the text box before clicking on save, it works, as far as I know this is an imgui glitch, which I may not be able to find a workaround.  Eventually I will be switching to 100% custom UI made by myself and not a 3rd party (imGUI).  Thanks

it's a possibility, as I have thought about making a game that can be left on 24/7 for a stream for chat users to interact...

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Ok, so I went ahead and asked chatGPT how to integrate for spout, and it uses a framebuffer to send streaming output to another program? um, that's cool, I've never worked with, or thought about a project that would require something like spout, what do you think?

never heard of it, but I don't see why it wouldn't work, it's a regular GLFW driven window with OpenGL 4.3 graphics

I'm not sure what you are referencing, could you be more specific, and links are ok.

I really enjoyed this, more of a tutorial would be great, plus access to inventory anywhere outside of using the workbench would be cool, but doesn't feel necessary unless I start to lose track of how many things I've collected.  Very nice graphics, look forward to future updates!

very interesting, how do the controls work?

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So, yes, can confirm, if you disable geometry and tesselation mode, you can use (gl_FragCoord - resolution.xy *0.5f) / resolution.y it works, and I have it setup currently to draw to points, so the opengl engine maps the coordinates to the points drawn.  Also, it's setup to draw 3 points, so if you divide by resolution.y * 3.0f you can again see all 3 points on screen.  I'm streaming as I type this, and just did this on stream LOL.

Also, I was not aware of glslsandbox, it seems awesome, like ShaderToy, thanks!

dude cool, nice work, keep it going yeah!

simple, but also fun

very good, creative and fun, would love to see more!  Thanks for sharing.

very cute game, nice job!  the attack feels super slow, and takes some getting used to, thanks for sharing! this is a nice project

very nice little game, inspires me to want to make a platformer.  I'm not sure I like the arrow staying on the same Y level as the player, but once you get used to it.... eh, still not sold on it, but great game, keep up the good work

nice, kinda fun, good show

cool! Very nice job on the movement around the inside of the circle, that had to be interesting to implement in code... inspiring!

I love the inverted walking on the inside of the circle, and it's very nice looking.  It's not playable, but I want to see what you make of it.  I followed the directions, and it seems totally random when you affect the meteorites and shoot them.  Thanks for sharing!

Ok, it's giving me a warning about 'body must be provided', does that mean I have to type something to submit a youtube link?

I loved the music and the funny story, keep it up!  I didn't play through the whole thing, but I will on stream for my audience next stream... and I'll come back and share the link too.... hopefully I'll remember all that.  Anyways, you ever do any original music for a space game? hint, hint, nudge, nudge.

I've been learning opengl 2d and 3d graphics for over 6 years and posting my experiences on youtube: here

I'm not using any engine to make my space trader game, I welcome any and all feedback, as I've past the prototype stage, and I'm starting to implement more game mechanics.  I'm inspired by: No Man's Sky, Minecraft, Starport GE (google it), Exocraft, Smite and League of Legends.  This is also my first game, so please be kind, but any criticism and feedback is very welcome.

Here's a link to the game: here

Awesome, great job!

new Demo is awesome dude, looking forward to more! great work, keep it going, very inspiring

I'm only vaguely familiar with any of the engines, and I need to start getting to know Unity, I'm just looking forward to seeing everyone's submissions, and hopefully get through a bunch more of Thomas's course.

I love the defender nostalgia!!  Nice Job, very inspiring.

If you can motivate me to program, which I already have a few ideas....! great!  oceanjeff40@gmail.com

I also have a youtube channel, search for Jeff Cummings on youtube.  I'm not using an engine, just plain opengl and c++, so I'm down to the grit of what the GPU and CPU can do...! 

Thanks in advance,

Jeff Cummings

Super cute graphics, nice puzzle game, thanks for sharing!