ok, thanks for the info!
programmer_jeff
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one thing I noticed, the saving is a little buggy, but if you input the filename, then click outside of the text box before clicking on save, it works, as far as I know this is an imgui glitch, which I may not be able to find a workaround. Eventually I will be switching to 100% custom UI made by myself and not a 3rd party (imGUI). Thanks
So, yes, can confirm, if you disable geometry and tesselation mode, you can use (gl_FragCoord - resolution.xy *0.5f) / resolution.y it works, and I have it setup currently to draw to points, so the opengl engine maps the coordinates to the points drawn. Also, it's setup to draw 3 points, so if you divide by resolution.y * 3.0f you can again see all 3 points on screen. I'm streaming as I type this, and just did this on stream LOL.
Also, I was not aware of glslsandbox, it seems awesome, like ShaderToy, thanks!
I loved the music and the funny story, keep it up! I didn't play through the whole thing, but I will on stream for my audience next stream... and I'll come back and share the link too.... hopefully I'll remember all that. Anyways, you ever do any original music for a space game? hint, hint, nudge, nudge.
I've been learning opengl 2d and 3d graphics for over 6 years and posting my experiences on youtube: here
I'm not using any engine to make my space trader game, I welcome any and all feedback, as I've past the prototype stage, and I'm starting to implement more game mechanics. I'm inspired by: No Man's Sky, Minecraft, Starport GE (google it), Exocraft, Smite and League of Legends. This is also my first game, so please be kind, but any criticism and feedback is very welcome.
Here's a link to the game: here
If you can motivate me to program, which I already have a few ideas....! great! oceanjeff40@gmail.com
I also have a youtube channel, search for Jeff Cummings on youtube. I'm not using an engine, just plain opengl and c++, so I'm down to the grit of what the GPU and CPU can do...!
Thanks in advance,
Jeff Cummings