Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

programmer_jeff

55
Posts
4
Topics
33
Followers
242
Following
A member registered Oct 22, 2018 · View creator page →

Creator of

Recent community posts

I like the pixel art and physics, very nice.

I like it! Thanks for sharing.

Asteroidal community · Created a new topic Very Cool

The controls take a little getting used to, but this is unique and cool.  Thanks for sharing.

fun and interesting game, thanks for sharing

kind of cool

Awkward movement, but so much fun once you get used to it!  Love the frog party!  Hop on!  Thanks for sharing.

oh yes way C++ LOL

(1 edit)

I saw Vim play your other game, and noticed this one, it's fun!  Looks like it's been 3 years since you've worked on it, are you interested in picking it back up again?  I feel that it has some good potential!   I featured it on my channel here: 

Anyways, thanks for sharing!  The time stamp should be 52:56, I didn't know it would post the link that way...

yes

Huge Terraria vibes, needs a very verbose tutorial, great job.  plus how do I earn health back after losing it?  Thanks for sharing.

search better! rofl, I don't even know what it looks like...

game looks great, the jump is kinda weird, I couldn't find any hover cars, and not sure where my base was anyways, thanks for sharing.

I got stuck during transition from one spot to the next when the road let's you go to the next screen, but on the next screen you are stuck behind a rock, it's the page with the bird that wants an egg? anyways, great and fun, adorable game, thanks for sharing!

I like it, very nicely done.

I love it, so cute, and the mechanic with the lantern is very nice, kind of unique!  Great job!

I just wanted to say that I really love the tutorial!

very fun idea, nice job!

dude, cool, nice job

cool, thanks for sharing!

clumsy controls, no tutorial, and some video popped up after 5 minutes of gameplay...? gorgeous graphics, i'm just confused...

ok, thanks for the info! 

I'm not complaining, as I need the money right now... later this year... different story! lol

Oh, I'll have to have a 2nd look, I was playing on stream live, and just left the comment and quickly moved on to the next game.

I entered, but was bumped up to full time at work (local McDonald's) so yeah, I started a project, and just enjoyed what progress I made, but it was just a world with 3D terrain, which I was happy to get that going... I need to participate in more jams.

Also, I have to comment on the pages of a diary style is great too.

I love this B3agz!  Great job!  The movement of the player is so organic and fluid.  It really lends itself to the skill involved in the game.  Very enjoyable!

login to play? um, no... lol

Pixel Composer community · Created a new topic Tutorial?

Started and ran the demo, but how do I use it? Tutorial...?

Thanks, I made it free as a demo for the Ultimate Shader Playground thingy, let me know if there are any additions or changes, bugs or whatever if you try it, thanks again!

I installed the itch desktop app, and nothing worked properly after the factories, until the final rocket... the properties would place correctly, but not the items.

one thing I noticed, the saving is a little buggy, but if you input the filename, then click outside of the text box before clicking on save, it works, as far as I know this is an imgui glitch, which I may not be able to find a workaround.  Eventually I will be switching to 100% custom UI made by myself and not a 3rd party (imGUI).  Thanks

it's a possibility, as I have thought about making a game that can be left on 24/7 for a stream for chat users to interact...

(1 edit)

Ok, so I went ahead and asked chatGPT how to integrate for spout, and it uses a framebuffer to send streaming output to another program? um, that's cool, I've never worked with, or thought about a project that would require something like spout, what do you think?

never heard of it, but I don't see why it wouldn't work, it's a regular GLFW driven window with OpenGL 4.3 graphics

I'm not sure what you are referencing, could you be more specific, and links are ok.

I really enjoyed this, more of a tutorial would be great, plus access to inventory anywhere outside of using the workbench would be cool, but doesn't feel necessary unless I start to lose track of how many things I've collected.  Very nice graphics, look forward to future updates!

very interesting, how do the controls work?

(2 edits)

So, yes, can confirm, if you disable geometry and tesselation mode, you can use (gl_FragCoord - resolution.xy *0.5f) / resolution.y it works, and I have it setup currently to draw to points, so the opengl engine maps the coordinates to the points drawn.  Also, it's setup to draw 3 points, so if you divide by resolution.y * 3.0f you can again see all 3 points on screen.  I'm streaming as I type this, and just did this on stream LOL.

Also, I was not aware of glslsandbox, it seems awesome, like ShaderToy, thanks!

dude cool, nice work, keep it going yeah!

simple, but also fun