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Yup! All fixed. The only problem now (if it's a glitch) is there seems to be long pauses where nothing can be clicked. I like this game - it's not just good-for-a-first-attempt, it's just good. :) 

yellow hints added, , , but now looks to too easy to me

Yeah, probably is 😄 I think the problem was that I thought I could only click when the cursor hand was open, and that when it closed it meant I was not over the clickable spot anymore, so I would click elsewhere - but now I see that it both opens and then shuts when it moves into the clickable spot. Also if I move the mouse across the spot the hand can then easily open while the mouse is over a different spot, so I had thought that the clickable spot was moving randomly and vanishing, when it just meant I had moved across the button from a different direction... but I'm rambling.

I suppose instead of markers, you could make the hand remain open on "mouseover", rather than opening and closing on "mousein", if that could be done? I haven't used Godot yet. :)

thanks a lot for your feedbacks! I'm still learning the basics of Godot, what did you use for making your games?

No problem! I used Twine in SugarCube format ( twinery.org ) - it was originally designed for making text adventure type games, but it makes it so simple to add other things as you learn that I mainly make point-and-click games with it. 🙃