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Thanks so much for playing Doug!

"The only bug I noticed was with hovering over an ability, the effect on the character flickered a lot, and made it tough to see what it did."

I've heard of this bug report on rare occassion (3 people total so far I think), and I'm no sure if it's device specific or not. Has this flicker been present before or is this a new experience for you? (I've yet to reproduce this on my end, so trying to track down why this happens)

"I really like the addition of the quizzes. It motivates me to read the flavor texts of things, which helps me have a better experience"

Glad you like it. Perhaps we can push the lore further in this way.

"The hunting for a piece of soul for a character mini-game seem like it doesn't fit the rest of the game."

For the most part it doesn't, and this is where the battle between novelty and relation to the rest of the game lies. Ideally I'd like a player to enter the Outerworld and consistently have a full page of options with many they didn't see the last time. I find it difficult to reach this goal if I stay too  similarto the main gameplay modes. So the question is would you rather have a smaller set of highly related options, or a smaller set of highly related options mixed in with other less-related options (thinking face).

"There is no particular challenge or risk in choosing that mini-game. "

Indeed, I also considered the timer, but as you said the pressure/anxiety that might create might not be worth it. I also considered having the object move around a bit, or be mixed in with decoys or objects not realted to the soul fragment. Any thoughts on how we can keep this game mode, but make it more challenging without being too stressful?

"I'd rather it be similar to a tough choice, like have 3 options of character's soul shards, and pick -1 health, -2 health, or -3 health"

That's an idea, but I think that could just become an encounter at that point (Which is fine, however the goal right now is building up Outerworld options, so if you have any ideas I'm all ears).


"I haven't explored much with the expanding the home base, but that looks good, and simple enough"

The goal there is to allow a bit of a sandbox for the player, I do need to add some quality of life features here in terms of tile-breaking multiple tiles at once though.

"I would love a little blurb written about each character, that might hint at their background, or the best ways to use them."

Haha, yeah, most of the descriptions of the souls are more lore-ish than battle-specific, the quickest way to assess that is to just skim through the effects they have on their skills and ignore the damage outputs. I could try to generate an algorith that summarizes their role based on the accumulation of all of their effects though. (I assume this would be most useful when recruiting at the Soul Creator?)

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"The only bug I noticed was with hovering over an ability, the effect on the character flickered a lot, and made it tough to see what it did."

I've heard of this bug report on rare occassion (3 people total so far I think), and I'm no sure if it's device specific or not. Has this flicker been present before or is this a new experience for you? (I've yet to reproduce this on my end, so trying to track down why this happens)

*****

I get this too. I keep forgetting to mention it. For me, it happens when enemies have that square above their head with a picture to represent their skill. I hover over the picture and the shown effect jumps from character to character. I can figure it out, but it takes a bit of patience rather than just a glance.

Thanks for letting me know.

 

My main difficulty with this bug is that I don't recall ever being able to produce it on my end. So, solving it will be tricky.

 

Jumping from character to character seems a bit different though, as that suggests the target is continually switching. While in the cases I've seen they are usually on the same targets but flashing.

 

I wonder if it has to do with continuing updating the target. (Thinking face)

In either case, the mystery is why it would be device/player specific.

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I am using a Windows 10 PC that was not-very-good when I bought it 10 years ago.

Awful graphics card. I can just about play GTA V if I put all the settings down to minimum and even then it crashes now and then. This is how I found my way to itch - a bunch of games that actually work on my crappy computer!

Not sure what other specs you'd need to know.

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Ahh, good point, my main PC I use for game dev is quite high-end.

I'll need to test this on a lower-spec device and see if I can reproduce the issue.

What GPU do you have?

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GeForce GT 640