If I pledge a considerable amount of money, can you implement the following: 3D collider from 2D collision polygon (mesh), extruded on Z-Axis by a given z-height?
Viewing post in Construct 3 3D Physics comments
Do you really need the x,y grid to be variable? Otherwise, you can use the heightfield shape that was just added to sprite mesh - check it out.
https://kindeyegames.itch.io/construct-3-cannon/devlog/635793/add-heightfield-sh...
If heightfeild does not work, can you show some screencaps about what you are looking for? (Sadly the cannon-es trimesh shape is not fully implemented it doesn't collide with the majority of other shapes.)
The answer to this may be coming with a possible refactor, stay tuned.
https://kindeyegames.itch.io/construct-3-cannon/devlog/639845/examining-a-refact...