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If I pledge a considerable amount of money, can you implement the following: 3D collider from 2D collision polygon (mesh), extruded on Z-Axis by a given z-height?

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Do you really need the x,y grid to be variable? Otherwise, you can use the heightfield shape that was just added to sprite mesh - check it out.

https://kindeyegames.itch.io/construct-3-cannon/devlog/635793/add-heightfield-sh...

If heightfeild does not work, can you show some screencaps about what you are looking for? (Sadly the cannon-es trimesh shape is not fully implemented it doesn't collide with the majority of other shapes.)

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I construct an extruded 3d object at runtime from a mesh-distorted tiled background (creating mesh-distorted tiled backgrounds per outer edge)

I need the sewn-together 3d frankenstein object to check against collisions and raycasts.



Can you provide a sample project with this geometry, so I can look in more detail and get a feeling for the scope (and how to do it, since the physics trimesh doesn't work.)

https://drive.google.com/file/d/1J1ERc4qsMEnviZXoH06LS_4_NvRxGHE_/view?usp=drive...

Dang - I don't have some of those addons. Can you make a project where they are bundled?

Anyway, let me just make sure what is going on here, each of the six side of this object are separate tiled objects with 3d meshes enabled on them, is that correct?

Yes, correct.

Sorry, I somehow forgot to check bundle addons. I saved the project again so you should be good to go.

The answer to this may be coming with a possible refactor, stay tuned.

https://kindeyegames.itch.io/construct-3-cannon/devlog/639845/examining-a-refact...

Thanks, I'll be happy to support.