Thanks, I'll be happy to support.
Yes, correct.
Sorry, I somehow forgot to check bundle addons. I saved the project again so you should be good to go.
https://drive.google.com/file/d/1J1ERc4qsMEnviZXoH06LS_4_NvRxGHE_/view?usp=drive...
I construct an extruded 3d object at runtime from a mesh-distorted tiled background (creating mesh-distorted tiled backgrounds per outer edge)
I need the sewn-together 3d frankenstein object to check against collisions and raycasts.
If I pledge a considerable amount of money, can you implement the following: 3D collider from 2D collision polygon (mesh), extruded on Z-Axis by a given z-height?