Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):
Play game
Polar void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #2 | 3.882 | 3.882 |
Game Feel | #3 | 3.765 | 3.765 |
Artistry | #5 | 3.941 | 3.941 |
Overall | #5 | 3.671 | 3.671 |
Theme | #5 | 3.588 | 3.588 |
Innovation | #9 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you have fun throughout the jam?
Comments
This game is really well made! There are some things I like a lot about this game like:
- -gradually introducing mechanics throughout levels rather than forcing it down on the first level, which makes remembering the mechanics a lot easier.
- -The physics and grapple mechanic is amazing and clean!
- -the ability to drop down faster rather than having to wait slowly until you hit the ground.
- -The recoil when shooting feels good and can help me run away faster from the deadline boss when it approaches me.
Though I do have a few suggestions in case you plan to update this game.
- - I think the Deadline boss hitbox is a bit too big to the point where I die without even hitting the text, perhaps it'd be a good idea to inflate the hitbox a bit.
- -the sprite of the grapple tiles blends in with the spikes, perhaps adjust the colors to make it more easier to see
- -i think it would be a cool idea to see the grapple tile flash or change color when you're either in range to do a websling or when your mouse position collides with a grapple tile. that way it can be a bit easier to know when to right click.
Overall, I had fun playing this game. Took a while to finish but I managed to reach the end with enough trial and error! great job!
Hi MegaFuze, thanks for this big and kind comment!
The Deadline boss is kinda bad, because I implemented it in the last 30 minutes of the jam. The boss had another sprite initially but I replaced with the famous "deadline" text, because I thought it was funnier and more relatable. I didn't replaced the hitbox tho, it's my bad.
It's a great idea to animated grapple tiles, thanks ! But I think the main concern is that it's very hard to right click on a grapple tile. To check if the player can grapple to a tile, the game cast a ray from the player to the cursor. The cursor doesn't have to be exactly on the tile. Despite that it's still hard, so it may be better to cast 3 ray, 2 of them pointing outward.
Congratulation for completing the game, I hope it wasn't too frustating!
I really liked that there was a tutorial and a menu.
Escaping the deadline by jumping and propelling yourself felt great, and there were a lot of challenging levels.
Amazing game. The "Rocket jump" mechanic is quite polished, it was fun jumping around and gaining high speed. The hook is really impressive + how it is made out of little segments👏 It was challenging to understand how to use it. The art is great, sounds too. I like the use of blur in the menu. The restart transition looks amazing. I was able to complete the game, I think it would be cool if you showed some stats like how much time you played or something like that. One of my favorite games so far!
It is crazy that the deadline is chasing me, happens quite often!
Hi roboMarchello, sorry for not answering your comment earlier.
First of all thank you for comment and the kind words. I didn't thought of showing player stat like death and timer, because Hospitium© wasn't out yet. I'll make sure to steal some of your ideas in a later jam. The integration of the deadline boss was made in the last 30 minutes of the gamejam. Initially the last room should have been the "start" of the game, with the boss spawning and all after you stole an artifact. It should have been like in 108.6MPa (submarine game last jam) when you steal the artifact. Deadline happened. Good job on completing the game btw, hope it wasn't too frustating!
hands down the cleanest game I've played in this jam
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