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Yeah performance is definitely improved. If you're open to some additional feedback: I would suggest writing out the monologues on screen so people with impaired hearing know what's going on. A menu (even if it just has a start / quit button) would be a great addition! There are also a few typos in the gatekeeper dialogue which is a bit hard to read because its so big. I'd also suggest using F as a the lighter key, since that is the most common used button for flashlights in games. Glad I got to see the catacomb section, it looks really cool! Not sure what my objective is there, though.

Thanks again for the feed back! I only had two weeks to work on this for the game jam so some things had to be compromised sadly! I might patch them in later but don't want to change too much till it's ranked for the competition!  

And the objective is your there looking for someone.. It's kept vague for story reasons that reveal themselves as you get further through!