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A jam submission

The King of AlzoriaView game page

A game where you talk to a tyrant king
Submitted by grhmhome (@grhmhomelinux) — 19 hours, 3 minutes before the deadline
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The King of Alzoria's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#82.9332.933
Creativity#103.3333.333
Overall#102.8222.822
Use of console#182.2002.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Some creative writing! Cool, cool.
I tried to do some creative things like feeding the bone to the king, but it didn't work. 😿 It took me a second try to get the apple too, I think I got a glitch before where it didn't trigger that text (or I messed up because I was going fast to try the branching narrative). Would be nice to be able to skip through text in the replays and walk faster or have a more interactive world.

(1 edit) (+1)

Overall I really liked the concept for this game and I really like how their little missions that you can do while you're playing this game as well. I think the dialogue for the game was overall pretty good and so was some of the sound design.

Suggestions/critiques 
- the one thing I would really like to see changed from this game is to have the timer pause when a text box is opened. Reading the text and playing the game for the first time and realizing that the timer is still counting down feels really punishing at times. Maybe even if you don't want to pause the time or completely maybe it could count down slower instead.
- I did feel that the rain particles were a bit too simplistic and also felt too heavily used.
- in the throne room I would have liked to see more pixel art or details in different places. For example there could be some candle holders or even candle chandeliers hanging from the ceiling to the left and the right of the carpet sorted in the middle of the floor to give the throne room some depth. 
- when the character dies it would be nice to have some sort of screen to return to the main menu to then restart the game over. Having to fully exit the game and re-enter it is really not preferred for a majority of games. It takes the player out of the experience and may make them not want to play it again.
- I appreciate in the beginning the player has a choice to skip the text using a crank. However further on in the game the player is unable to do that. It would be nice if you were able to update the game to include that for all dialogue options as it really is the fastest way to move through the text.
- for the lightning it would have been nice if you reverse the textures of the rain particles while the lightning happened. I think in the throne room having the lightning as it is is good but I think especially over the river or Bridges it would be nice if you inverse the texture for just a little bit to show the lightning. It would also be cool if you would inverse the textures for the entire screen as well (when not inside the throne room)
- it would be nice to have a restart button from the pause menu screen. This could allow the player to quickly restart their game especially if they miss something on one of the first days.

Again, I really enjoyed the concept and the story for this game and think that this game shows great promise. Right now it just needs a little bit more polish to make it shine.

(+1)

Loved the narrative! Well done!

Submitted(+1)

Nicely atmospheric! I think introducing more gameplay elements earlier on would help provide a hook.

Submitted(+1)

cute little pulp game with fun dialog – the storm effects stand out here!