Overall I found this to be a nice little arcade game. I found the concept pretty nice and I like how you really were forced to switch between the scythe and making sure none of the ghosts escaped with the control scheme you used. I also like how it took considerable effort (full turn of the crank) to slice at humans, it made the gameplay more strategic. I also found the punching sounds to be pretty funny.
Suggestions and critiques
- I felt that it was a little difficult to understand when a ghost could be “base dropped” (destroyed with sound). I also didn’t think multiple ghosts could be destroyed but found if they overlapped enough they could
- It would be nice to have more enemy varieties. Possibly one that rushed death, slower and faster moving ghosts. Maybe even an enemy that would approach death and run away and you could get extra points getting them. Maybe even having an enemy that you’d want to avoid killing because “it isn’t their time yet”.
Overall great little arcade game and great work!