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(1 edit)

Congratulations on finishing the game!

Beautiful pixel art, a character on the logo, a banner above the game, effects during the game and a retro screen!

I also like the idea of shooting with two buttons - it makes moving and shooting more meaningful.

I like that over time the screen begins to become increasingly filled with fruit obstacles and turtles, making the search for honey increasingly difficult. I also really liked that you have to fight with bees for honey, which makes you rush straight to a piece of honey and do risky and stupid things.

As for the game itself, I think it's a bit long. Difficulty and speed grow slowly, honey heals you, which makes the player very durable - I was not afraid to rush into the breach for honey, because the extra life compensated for everything. Due to the fact that the game does not end, and I have to click a lot, my hand hurt.. I decided that I had enough honey and deliberately ran into an obstacle in order to lose.

Here's my record 119650, looks like it's time for me to hibernate :)

(+1)

Thanks for your detailed feedback and for the compliment on the art! I agree that it feels like it goes on long especially the build-up to the difficulty spike. I wasn't sure how long players would need to get used to the gameplay so I went the safe route. And yeah maybe the player is a little too durable. I should've made the honey spawn less frequently or something else to balance it.