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(6 edits) (+2)

Some thoughts:

I feel like val's air kicks used to be very cool, and then a few crap comments got this ugly, messy, kick. Could you bring back the original kick than val used to do?

It would be cool if divekicking meant you could dash one more time. I don't tink it would make the game cheaty. Also you're going to move the whole old combat system to new physics build right? (Minus the redone attacks).

Val used to be so much faster! Can you still have the smooth physics with the same speed? Val's foward jumps and dash used to have more momentum. I also wish val didn't slide across platforms when we stop moving.

I  remember when val had three kick attacks. I agree that three kicks in mid air is op, but couldn't you make mutiple keys to chain in order to attack? And als

Sorry If I asked for a lot or don't make any sense. Really excited for this game to be on steam.

(+1)

Those comments make sense. I'll address them by paragraph:

  • do you mean the up-air kick? or the unaimed kick? either way, I'm planning on adding air combos in the future.
  • I think dash should refresh on a divekick now, I agree that it should give you another dash if you bounce. And yes, I'm going to move everything to the new system.
  • The forward jumps and dash are actually at the same speed in-game, I think the effects just make it feel different. The platform sliding thing was a bug that I fixed (you still have momentum but it won't carry you over ledges, you'll stop at the edge)
  • Multiple keys is definitely possible. I added a "Tornado Kick" unlockable for a multi-hit aerial in the early game. You can find it in the Prismatic Graveyard.

Thanks for playing!