Hey Mikal! So far I’m absolutely loving this addon. I’m trying to build a super simple first person 3D platformer template and I’m using the Set velocity action for moving the player around on the X/Y plane but I don’t want to set the Z velocity with this action. (My plan is to use Z impulses for jumping later).
Can you please add expressions for the Canon3DPhysics behaviour that just return the object’s current X/Y/Z velocity? Because then I could just set the Z velocity in this action to Self.Canon3DPhysics.VelocityZ to leave it as it is.
Or alternatively three different actions to set the only the X, only the Y or only the Z velocity separately would also work perfectly.
Thanks a bunch!