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(+1)

Nevermind! I figured it out. 

For those who may search for this: 
The grass.gd script has an erase(position, radius) function. It's waiting for you. :) 

Legend! 2 years later haha

Have you run into an issue where destroying grass causes it to drop fps for a moment? FPS is doing well otherwise.

Ummm I don't think i recall that. However, Godot does have a lag spike issue when caching shaders for the first time. So the could be the cause.