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(1 edit)

Thanks for the very detailed feedback. Jump is on left trigger because none of the inputs that are actively used should require the player to remove their thumb from a joystick in platforming sections. Later in the game you also grab things with left trigger and right trigger (left trigger does both) as it stands. Audio and visuals definitely need more work still at the moment, sounds especially are mostly placeholders. As for letting the arms move through each other, I have tried both but it just seems really wrong to me to allow this. I'll give it some more careful consideration but it seems opposed to the spirit of the game (coordinating two arms). As for getting your arm back in place, I'll be adding some better designed indicators soon to help you discern where your input is going. Pressing lightly on the stick also moves the arm slower to a degree, but without the visual feedback it is definitely probably hard for newer players. I used to have indicators on by default but I never had a good design for them, but I have some ideas now.