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(+4)

Welcome to slime killing simulator. (Grind that EXP!)
I'm sure the combat changes are "GREAT" when you have all the bonuses from previous plays. (When your prowess makes you fast as Sonic)
But starting out... You are WEAK. Multiple enemy attacks to your one move.
You really understand how much the combo system helped out in the early runs. Cause now with you being so slow, the enemy now has it!
Then there's the HP difference in early runs. It's like the enemies (outside of slimes) are near unbeatable for fresh runs.
Like I said, having all the bonuses probly tilts the scales back in your favor. But fresh runs, they are HEAVILY tilted against you.

(1 edit) (+3)

Agreed. Without knowing about the combat changes I thought I thought combat had straight broken. Turns out the changes were intentional I guess. 


After understanding the changes now combat seems completely impossible without spamming slime fights. Even if you manage to beat Torgar, The Bind, or the imp they rapidly out scale your own growth which forces you right back to the slime. I'm assuming this is to make combat perks more valuable but my previous Arousal healing build is utterly pointless in the new system instead. Torgar and the imp had quickly scaled to 50+ damage per attack  by level 5 for me which utterly negated any and all healing I could possibly do. It seems like you literally just have to max out berserker and hope you can one shot anything with first strike before it gets a turn. 


Edit: That's not to say the new system is bad, I'm fine with an ATB system, but the current numbers feel nearly unplayable without just stacking basic combat perks instead of any other category.

(+1)

Well, the struggle is getting to about level 5 or so. Now I'm having an easier time. But you gotta focus on speed (Prowess) first now. And really good RNG. Now that I can focus on the growth, I think It'll be easier.