Hi, thanks for the hint! I think it would be much more intuitive if the rock here said something like "The rocks here seem suspiciously flat" or something like that to hint at this interaction when you investigate them without the statue in hand. I repeatedly passed them up because their current description is exactly the same as the other identical rock piles elsewhere in the cave.
Debugger Bear
Recent community posts
Agreed. Without knowing about the combat changes I thought I thought combat had straight broken. Turns out the changes were intentional I guess.
After understanding the changes now combat seems completely impossible without spamming slime fights. Even if you manage to beat Torgar, The Bind, or the imp they rapidly out scale your own growth which forces you right back to the slime. I'm assuming this is to make combat perks more valuable but my previous Arousal healing build is utterly pointless in the new system instead. Torgar and the imp had quickly scaled to 50+ damage per attack by level 5 for me which utterly negated any and all healing I could possibly do. It seems like you literally just have to max out berserker and hope you can one shot anything with first strike before it gets a turn.
Edit: That's not to say the new system is bad, I'm fine with an ATB system, but the current numbers feel nearly unplayable without just stacking basic combat perks instead of any other category.
Raise your lewd fame around bareshade and you can ask Rose, the tailor, for access to slutty clothes that raise your charm (tease accuracy) and lewdness (tease strength), you can also make a wig from the hair you get from beating the nymph and a harness rarely from beating Barrel, the chubby bandit.