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(+1)

This is the most fun take on snake I've played (not that I've played much snake games!)

I love the idea that the setup of your snake becomes the level that you have to navigate when you get shot out of the mech. It adds a cool layer to the gameplay with a ton of potential. The mechanical "assembly line" movement of the snake also combos well with the music's groovy beats.

I don't think there is a "ticking timer" of some kind implemented, though? 

(+1)

Thanks! and yeah we chose not to include a timer :)