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Jesper-Johansson

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A member registered Oct 25, 2023 · View creator page →

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Haha, looks like the same kind of inspiration struck us both. I think having an axe and chopping trees that yield pickups is more satisfying than just looking for logs laying around. Personally I would've liked if it was more challenging to stay alive - it was easy to just stay near the core and wait for trees to spawn by it.

This is the most fun take on snake I've played (not that I've played much snake games!)

I love the idea that the setup of your snake becomes the level that you have to navigate when you get shot out of the mech. It adds a cool layer to the gameplay with a ton of potential. The mechanical "assembly line" movement of the snake also combos well with the music's groovy beats.

I don't think there is a "ticking timer" of some kind implemented, though? 

Fun idea for Snake on a timer! The minigames could be adjusted in such a way that they become even more challenging as you grow in length. Like, if Run Away had walls on the edges it'd become trickier to avoid the ball without trapping yourself.

Fun idea for Snake on a timer! The minigames could be adjusted in such a way that they become even more challenging as you grow in length. Like, if Run Away had walls on the edges it'd become trickier to avoid the ball without trapping yourself.

Most addictive game I've tried in a while. The gameplay loop of engineering something on the fly out of whatever pieces you find is a lot like TFT/Auto chess, but without the stress of being on the clock, and without the annoying element of needing to scout and keep track of other players.

I hope lots of items and classes get added!