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Ah, yes I gave it a play on the first day I think!

Do you have any stories of dodgy hacks you had to pull to get it working?

Share!

Yes, actually! Sorry, I meant to write more than my copy/pasta, but I got caught up!

We had to get SUPER hacky and call in reinforcements!

The core team was myself and my programming buddy, Damon.
On Saturday we realize we overscoped and overplanned a bit, but not to be outdone, we called in one of my other coder buddies to give us a hand. He got the moon up and running and started on the dragon but had to leave in a rush and wasn't able to give us any progress on the dragon. On Sunday, we had most of the game running, but had no dragon!

The dragon was vital to giving reason for one-screen!

So I called in another programming buddy and he gave us 5hrs to cram the dragon in!

We couldn't fit anyone else on the Unity Collab group, so we had to send unity packages back and forth between the two others who joined late. The dragon originally was going to breathe fire in a bomber-man format, but in the time crunch we had to mix it up! The dragon is completely tied together at the last minute. 

That and every asset you see is from the asset store!

"Slides curly bracket cut out over the spotlight on the roof"

PROGRAMMERS, ASSEMBLE