Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for your feedback! I am glad you gave it a try.

The absence of a map is intentional. I understand that it is not something everyone will like, but I simply wanted to emulate the experience that some games I love offered. In them, the player has to actively remember the location of the levels, or even, in extreme cases (I remember doing that with "Eye of the beholder") write maps on paper!

Other than that, thanks for your suggestion! I can try to add such functionality in the future, in case I find enough time and I discover it's a good addition.

I usually dont have issues with remembering locations in my mind. but the many portals make it really not easy.
having me run in many loops, jsut running around searching for that one missing coin or that one door that I now have jsut enough coins for.

or jsut run around forever to find ANY changes that may or may not have been caused by that lever yards away.
cause you basically have zero idea what a lever does, what it changes (and worse) where.

so lots of running around to find things or changes in the environment.

I will play it till the end, no idea how long it will take me though (have like 15 of 25 or so coins.
jsut enough for the next area i think

just found the treasure  but we are far from done!
I will find those remaining coins!

(+1)

What you say about levers is very relevant to me, and I already thought on it. For that reason, all levers perform changes on the same room (except one of them, which affects a close room). However, it is possible that such change gets unnoticed sometimes.  A solution could be to add some kind of visual effect that alerts the player about what changed. I can try to work on that when I find some time.

By the way, I seem to have found my way out of bounds.
you know, there is one room where there is a portal in the bottom left.
you can enter fro  the left, meeeting the portal directly.
or come from the top right, falling down, standing in a nook on the right, wait for a platform in the middle to tak you up and float over spikes so you can float down on the left into the portal.

well, took the spike route but while falling down on the left, i stayed as right as possible, so I would not touch the portal but fall right past it.

next rooms were all empty and brown background, so I assume those are the standard "void" of the game, where you shouldnt be :-)

and of course after falling through like 3-4 such rooms, game froze since I likely reached the game world's real edge

(+1)

Yes, that was not intended. Thank you for finding it out and reporting! Believe me: I tried the game A LOT and I thought that was not possible :D Congrats! I will submit a fix as soon as possible.

well, currently 22 coins counting. so many more rounds of idling around lost, in search of the last 3 coins.
might find another out of bounds thing along the way :-D

well, just got 2 more coins.
Only that one coin in the water area missing.

I know exactly where it is, just no idea how to get it.
in that coin's room, I have stodd left of the spike pit so many times.

surely I must enter from elsewhere but I dont know how.
Even at the games very beginning, there is no way further right, so I could drop dow from above :-/

Can you spoil me please? :-)

I think you refer to the one that lies on a platform above a spike section, in the first area, not far from the pyramid entrance. Yes, you must enter from elsewhere. There is no way further right at the very beginning... but it is a way from a lower area!

(1 edit)

well, now I did find the way to the switch on the right.
now to figure out how to get in there, since getting to that new moving platform might need yet another entrance...
you sure love to make getting that last coin hard :-)
edit: nevermind -.-

now jsut gotta remember, how to fall down in front of the 25 star door. (and not always down the tunnel on the right)

nevermind, found it. the "secret room" that I have run through way more often than I can count.

now, as dumb s it sounds, the literal ending of the game is jsut confusing to me.
how to move around with the golden blocks, when left, right?

I dont see no pattern.

only saw the pleasure block pass by once or twice.

no idea how I am supposed to figure out what weird room looping you used there.

Fixed!