Good game, but sure would be ncie to have ANY sort of map.
I made it to the third layer and back but it is so easy to forget where what was, where the doors were and what coin count they required, etc.
Thank you for your feedback! I am glad you gave it a try.
The absence of a map is intentional. I understand that it is not something everyone will like, but I simply wanted to emulate the experience that some games I love offered. In them, the player has to actively remember the location of the levels, or even, in extreme cases (I remember doing that with "Eye of the beholder") write maps on paper!
Other than that, thanks for your suggestion! I can try to add such functionality in the future, in case I find enough time and I discover it's a good addition.
I usually dont have issues with remembering locations in my mind. but the many portals make it really not easy.
having me run in many loops, jsut running around searching for that one missing coin or that one door that I now have jsut enough coins for.
or jsut run around forever to find ANY changes that may or may not have been caused by that lever yards away.
cause you basically have zero idea what a lever does, what it changes (and worse) where.
so lots of running around to find things or changes in the environment.
I will play it till the end, no idea how long it will take me though (have like 15 of 25 or so coins.
jsut enough for the next area i think
What you say about levers is very relevant to me, and I already thought on it. For that reason, all levers perform changes on the same room (except one of them, which affects a close room). However, it is possible that such change gets unnoticed sometimes. A solution could be to add some kind of visual effect that alerts the player about what changed. I can try to work on that when I find some time.
By the way, I seem to have found my way out of bounds.
you know, there is one room where there is a portal in the bottom left.
you can enter fro the left, meeeting the portal directly.
or come from the top right, falling down, standing in a nook on the right, wait for a platform in the middle to tak you up and float over spikes so you can float down on the left into the portal.
well, took the spike route but while falling down on the left, i stayed as right as possible, so I would not touch the portal but fall right past it.
next rooms were all empty and brown background, so I assume those are the standard "void" of the game, where you shouldnt be :-)
well, just got 2 more coins.
Only that one coin in the water area missing.
I know exactly where it is, just no idea how to get it.
in that coin's room, I have stodd left of the spike pit so many times.
surely I must enter from elsewhere but I dont know how.
Even at the games very beginning, there is no way further right, so I could drop dow from above :-/
Can you spoil me please? :-)
well, now I did find the way to the switch on the right.
now to figure out how to get in there, since getting to that new moving platform might need yet another entrance...
you sure love to make getting that last coin hard :-)
edit: nevermind -.-
now jsut gotta remember, how to fall down in front of the 25 star door. (and not always down the tunnel on the right)