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Great overall, the test stages were easy, so judging from the past streams I sadly missed out on the actually challenging stages. It was a very smooth sailing overall, maybe even too much since often the bumps are what make things memorable.

Wouldn't it be better if selection screen had fairies' drawings with silly strategic plans on how to poke them toads?

Unlocking new level could automatically navigate to that level, although there are 2 reasons not to do so, so it's not worth it.

It would be funny if during time speed up fairy-cucked frogs were doing some angry gestures, similar to the memes like the guy writing on a board.

Ice mechanics are not intuitive in a realistic way but they do work perfectly through quick experimentation.

Glasses frog could use more forced tutorial that you can change the direction. While I figured it out on the go first try, it was only at the last test stage after taking quite a few steps on that level beforehand. I'm not sure how probable it is for someone to get stuck there, but it might happen.

I loved the grey frog foreshadowing with 1-9 pokes.

I'm not sure what's it about with loading screens but I didn't notice anything bad about them.

(+1)

Thanks for playing and the detailed feedback!

Wouldn't it be better if selection screen had fairies' drawings with silly strategic plans on how to poke them toads?

If you mean loading screens, I plan to have much more so I can include drawings like that for the following levels, it is a nice idea.

It would be funny if during time speed up fairy-cucked frogs were doing some angry gestures, similar to the memes like the guy writing on a board.

Well the toads have mad speech bubbles when they can't reach a fairy, it is not flashy but was easy to make and does the job well enough.

Glasses frog could use more forced tutorial that you can change the direction. While I figured it out on the go first try, it was only at the last test stage after taking quite a few steps on that level beforehand. I'm not sure how probable it is for someone to get stuck there, but it might happen.

You are right. I have seen other players getting confused initially by how it works. I could use one or two more levels to smooth out the learnaing curve.

I loved the grey frog foreshadowing with 1-9 pokes.

Thats cool but misterious. I don't know what happened but the toad doesn't change at all during those pokes, it might have been a lucky coincidence.

I'm not sure what's it about with loading screens but I didn't notice anything bad about them.

The fact you didn't notice anything is a good sign, but if you are curious: loading screen on victory and defeat take longer than restarting a level. This was changed to give the player more time to see the drawings. But nobody seemed to notice, which means the change did a good job.

Thats cool but misterious. I don't know what happened but the toad doesn't change at all during those pokes, it might have been a lucky coincidence.

I meant the text in second stage saying that they don't min 1,2 or 9 pokes. It's clever, or is it an accident?