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A jam submission

Robot Game (Early Prototype)View game page

Submitted by CovalentBonds — 2 days, 8 hours before the deadline
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Robot Game (Early Prototype)'s itch.io page

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Comments

Submitted (3 edits) (+1)

Nice game! Here's my initial impressions and feedback that I wrote as I played the game.

I like the presentation. The intro logo is very soulful.

I like that you see the area name when you start playing.

The red and green confirm/cancel buttons look out of place but I guess they're probably placeholders.

Jumping feels unresponsive. I'm not sure if it's intended or not. It's like there's input delay.

I don't like having to use the mouse to attack since using the sword doesn't require aiming. Maybe it's because you unlock a gun later on? I hope you're going to add rebindable controls so I can use Z/X/C to attack and interact.

You should be able to close the menu and map mid-animation. Also, the animations take too long.

It'd be nice if you could have a map overlay so you can move while looking at the map.

Since you have to use the mouse, you should being able to click to advance through the tutorial screens.

I feel like a game journalist lol but I got stuck on A6-2 for a while because at first I couldn't see the thing you are supposed to hit. Then I thought it was too high to hit after trying 2-3 times. So I backtracked because I thought I missed an item.

You should be able to grab ladders mid-air.

I don't like how the character controls, in general. Being locked in animations doesn't feel great. I understand I might not be the target audience however, since this looks like a cinematic platformer.

After climbing the ladder I was moving the crate and I almost softlocked myself. My character got stuck between the barrel and crate and was jiggling left and right. I could climb down the ladder but when I climbed back up I was stuck again. Thankfully I could destroy the barrel by attacking.

Looking forward to see you make progress on this game, it looks really cool and ambitious.

Developer

thank you so much for playing the game and providing all this detailed feedback! it will help me out a ton with development and polish.

how far did you end up getting?

Submitted

I looped back to the first checkpoint.

Submitted (1 edit)

Interesting. Sadly I got stuck early on between a box and a wall. So only played a few minutes.

Not sure how dark it's meant to be. Going by the instructions it felt too dark.

I don't think there was an instruction to sprint?

Wanted to go to the menu to reload from a save but the game quit entirely. I might play some more. Has a nice mood and interesting setting.


No commentary video.

Developer

yeah hahaha you had the brightness turned waaaaay too far down. I would recommend giving it another shot and just keeping the brightness in the middle. but thanks so much for playing and providing a video of your playthrough, it helps me out so much with development, so its much appreciated

Submitted(+1)

but it said "the left one shouldn't be visible and the one in the middle should be hardly visible :( I thought you were going for the Limbo-aesthetic :d

yeah, I will when I have more time!

Submitted(+1)

This game was super cool but it has a lot of small issues. For example, I was unable to see my mouse cursor in game. Furthermore the hitboxes for the attacks didn't feel right at all, because I would swing, and then after the swing animation finished the attack hitbox lingered long enough to hit a flying drone. Furthermore I found that both the flashlight and the grappling hook preferred to follow the mouse as opposed to the right thumb stick despite the fact that I was playing on a gamepad. Finally, sometimes the echolocation graphic would bug out and freeze at a corner of the screen.

Developer(+1)

Thanks so much for playing my game and streaming it! I missed the stream but I watched the vod. I was very impressed because you actually tried stuff, read the tutorials, saved frequently, you played the game! You also managed to beat the first boss and with barely any health, that was really impressive! I haven't seen any streamers get that far.

your video and feedback will help me out a lot in fixing bugs and polishing the game to improve the feel, so thanks again!