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Notes from gameplay:

- Text is really hard to read in fullscreen mode, very blurry and pixelated

- I like the reload indicator for time remaining. Would be nice to have an indicator about how many shots I have left.

- Art feels basic and pixelated. The hellhounds are nice.

- Music is nice, but not sure if it matches the theme. Something a bit darker (more minor keys) and with a faster beat would fit the vibe better imo

- HOW do I use points to upgrade my skills?

- Can kinda cheese mechanics by standing in a corner

- I like how different things get dropped, but other than the heart, it's unclear what the items being dropped are

Overall, solid attempt and plays well!

(+1)

- My worst mistake in this game was the interface. Many testers dont know how to upgrade the skills. I ask help to a designer and i upgrade this in my game jolt version (i dont know if i can upgrade this game here, because the time to submit is over). You can upgrade your skills clicking on "+" button in game over screen.

- If you collect hearts, more upgrades will appers, but the only "item upgrade" i finished was the hp upgrade. This is another mistake, because some testers thinks the hearts will recover the hp.

- Thats a good ideia put how many shots to reaload next to the character, but i didnt do that because this game is on a very low resolution, other mistake. Thats why all the texts are hard to read. My next game i will do in a bigger resolution.

- I try to compose a faster beat music. If i could i would like to compose something like "dark ennio morricon".

- I need to do a better pixel art, but i really like the hellhounds too. The demons and the character i like too.

Thank you very much.