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(Spoiler Alert)

Yeah.. so essentially "both" to my last question.. you not only had problems with discovering storyline progression (searching cryptic_hash), but even after discovering the progression you didn't know how to progress (hit alert -> mine hash -> hit alert -> repeat).

This is a HUGE learning for me.

I think I've just learned the value of playtesting before releasing a game, especially if it is a game that requires close attention and secret storylines.

Thank you again. This has been very useful and I really appreciate it.

(+1)

No worries Pyrecraft! The tricky thing about playtesting a game like yours is that you almost need a new playtester in the chair every time you make a change!

Failing that, I feel like you just have to make some more affordances and try and widen the successful path through a bit, although it's definitely a tricky balancing act when you're making something deliberately obtuse.

Good luck!