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I was interested in how it all worked, so I copied the code from the HTML into Bitsy and saw the sheer size of some of those dialogue options. It was lagging for me as well just opening it, so have no idea how you managed to keep it all together and working smoothly :)

In hindsight, I think I was focused on the refugee quest due to them sadly coming in the news so often recently. I have a Ukrainian friend here in the UK who brought her family over last year, and I've been watching the news about Palestine recently also. It's been on my mind a lot, and the idea of those kind of people just trying to survive in a peace-time space for art, with art pieces depicting people just like them, was a powerful one to me.

Ultimately though, it was a game jam with limited time and think you should be really proud of the randomisation aspects. I think the quests are more of an 'icing on the top' really. I had been wondering if the game was related to how you experienced the war, as I had played your other games set in Ukraine around then. Thank you for sharing that.

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Oh wow, I never thought somebody would look into my shitty code. I appreciate you going the extra mile to look into it. To make it work I actually copied and pasted it into the notepad, then edited it, then copied and pasted it back in the hope that it would work fine. It was a hell of a job and quite a stressful one too. 

That 'icing on the top' metaphor is spot on. Looking back, I really feel like these quests were more of an afterthought, which, considering their heavy subjects, probably have not reflected well on their quality. But I'm glad that some people played them and find them interesting still.